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Drill-through Server detail

Corrupted Networks | Solo/Duo/Trio | 2x

Offline 162.0.162.162:59009 checked 1d ago

Drill-through
FilterServeris Corrupted Networks | Solo/Duo/Trio | 2x
Attributes
2x duo moddedoxide
Last refreshed
Players now 0/ 40
7-day average 0 peak –
Rank #15,270 top 69%
Last wipe 20d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123406:0010:0013:0017:0021:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040006:0010:0013:0017:0021:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, and #366 of the duo servers (top 87%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 21:20 UTC20d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
WARBANDITS.GG EU 2X |Solo/Duo|X2 JUST WIPED EU · duo · 2x · weekly · 211 on average 59 / 200
SURVIVORS.GG [ 2x Solo/Duo ] WIPED 27.10 duo · 2x · biweekly · 160 on average 18 / 200
WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED NA · duo · 2x · weekly · 150 on average 100 / 200
Magic Rust #5 — Modded 2x (Solo/Duo) | Pyccкий EU · duo · 2x · weekly · 121 on average 11 / 100
Magic Rust #29 — Modded 2x (Solo/Duo) | Baйп 28.10 EU · duo · 2x · weekly · 102 on average 58 / 100
EU RENEGADE 2x Monthly | Solo Duo | 50% Upkeep | No BP Wipe | EU · duo · 2x · monthly · 101 on average 53 / 150

Quick answers

from the figures on this page

Wipe data

On what cycle does Corrupted Networks | Solo/Duo/Trio | 2x wipe?

Too few wipes on record for Corrupted Networks | Solo/Duo/Trio | 2x to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 20 days 8 hours.

On Corrupted Networks | Solo/Duo/Trio | 2x, what happens on wipe day?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server

In which region does Corrupted Networks | Solo/Duo/Trio | 2x sit?

A region is not published by Corrupted Networks | Solo/Duo/Trio | 2x. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 162.0.162.162:59009.

What Rust build does Corrupted Networks | Solo/Duo/Trio | 2x run?

The platform is Linux, with Rust network protocol 2634 and build 167398 running on Corrupted Networks | Solo/Duo/Trio | 2x. Joining requires the same protocol on your game; Steam handles the update.

Is Corrupted Networks | Solo/Duo/Trio | 2x up, and how steady is its uptime?

Last seen 27 hours ago, Corrupted Networks | Solo/Duo/Trio | 2x now reports offline. Its reported uptime indicates a restart roughly 19 days 2 hours ago. Of 168 hours in the last 7 full days, 145 were up: 86%. The first sighting of it by Rust Server Analytics was on 15 September 2026.

What performance does Corrupted Networks | Solo/Duo/Trio | 2x show?

Over 48 hours the average held at 215 server fps, and the minimum was 207. Buildings, deployables and all other world objects brought the entity total to 33,172. Memory use reached 3,088 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on Corrupted Networks | Solo/Duo/Trio | 2x be read?

The game's server browser reads the tags Corrupted Networks | Solo/Duo/Trio | 2x publishes: gmvanilla (Game mode): Survival on vanilla settings; mp40 (Max players): 40 slots in total; ts2 (Group limit): Teams hold no more than 2; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Corrupted Networks | Solo/Duo/Trio | 2x?

Among the Rust Server Analytics lists Corrupted Networks | Solo/Duo/Trio | 2x fits are: Rust servers with a 2x gather rate, Duo Rust servers and Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Gather rate: 2x.

Player numbers

What position does Corrupted Networks | Solo/Duo/Trio | 2x hold in the server rankings?

Player hours for the last seven days place Corrupted Networks | Solo/Duo/Trio | 2x at #15,270, in the top 69% of the ranked field. The duo segment places it at #366.

What is the population of Corrupted Networks | Solo/Duo/Trio | 2x?

Corrupted Networks | Solo/Duo/Trio | 2x is offline at this refresh; the last contact was 27 hours ago. The seven-day mean for this server is 0 players.

Map and rules

What are the settings on Corrupted Networks | Solo/Duo/Trio | 2x, and its rules?

Gather at 2x on Corrupted Networks | Solo/Duo/Trio | 2x, according to the server name. A maximum of 2 players per group is set (duo). It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Corrupted Networks | Solo/Duo/Trio | 2x: which one is it?

The game generates a procedural map of size 2,500 with seed 1548614670 for Corrupted Networks | Solo/Duo/Trio | 2x. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto Corrupted Networks | Solo/Duo/Trio | 2x?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 162.0.162.162:59009. Find it online at https://billing.corruptednetworks.com.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmvanilla,cs167398,ts2,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp40
Max players 40 slots in total.
ts2
Group limit Teams hold no more than 2.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167398
Build The game build is 167398.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.