DeadlyGamingRust
Online 161.184.49.108:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:05 UTC FW27d ago | 1 | – | running | 1 |
| Tue 15 Sep, 13:46 UTC43d ago | 2 | halved by day 2 | 16.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 173 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 119 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 18 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 288 on average | 13 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 19 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 23 / 225 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for DeadlyGamingRust: what is it?
The rhythm of DeadlyGamingRust cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 27 days 5 hours.
Wipe day on DeadlyGamingRust: what should you expect?
Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 2 hours in. Above half that peak until the next wipe held in 0% of recent wipes. By day 2 it had fallen below half where the hold failed.
Server
What is the hosting location of DeadlyGamingRust?
No region appears in what DeadlyGamingRust publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 161.184.49.108:28015.
What Rust build does DeadlyGamingRust run?
Rust network protocol 2635 and build 168909 on Windows is the setup for DeadlyGamingRust. Joining requires the same protocol on your game; Steam handles the update.
How reliable is DeadlyGamingRust, and is it online now?
As of the latest refresh, DeadlyGamingRust is online. The uptime it reports puts the last restart at about 3 days 8 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 15 September 2026.
Is performance on DeadlyGamingRust stable?
Over 48 hours the average held at 219 server fps, and the minimum was 208. Buildings, deployables and all other world objects brought the entity total to 147,926. Peak memory was 3,857 MB. A climbing entity count and low fps are the lag players perceive.
Tags
What do DeadlyGamingRust's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp350 (Max players): Player slots: 350; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set are the tags DeadlyGamingRust publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature DeadlyGamingRust?
Among the Rust Server Analytics lists DeadlyGamingRust fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does DeadlyGamingRust sit among Rust servers?
On player hours over seven days, DeadlyGamingRust ranks #15,353, within the top 69% of ranked servers.
At what level does DeadlyGamingRust run its population?
Of 350 slots, 0 are filled on DeadlyGamingRust at this refresh. The seven-day mean for this server is 0 players.
Map and rules
What are the settings on DeadlyGamingRust, and its rules?
No gather rate is given in the name of DeadlyGamingRust. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.
The map on DeadlyGamingRust: which one is it?
A procedural map of size 5,000 with seed 1557514967, generated by the game, runs on DeadlyGamingRust. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How do you connect to DeadlyGamingRust?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 161.184.49.108:28015.