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Drill-through Server detail

TroubleChute

Offline 161.13.116.81:28015 checked 35d ago

Drill-through
FilterServeris TroubleChute
Attributes
Last refreshed
Players now 0/ 16
7-day average 0 peak –
Rank #15,131 top 66%
Last wipe 35d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 23 Sep, 05:12 UTC36d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 542 on average 144 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 136 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 283 on average 21 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 12 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 52 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for TroubleChute: what is it?

Too few wipes on record for TroubleChute to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 35 days 23 hours ago.

On TroubleChute, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began.

Server

What is the hosting location of TroubleChute?

No region appears in what TroubleChute publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 161.13.116.81:28015.

Which Rust version is TroubleChute on?

On Windows, TroubleChute runs Rust network protocol 2631 and build 158021. The protocol has to match before you can join; Steam updates it automatically.

How reliable is TroubleChute, and is it online now?

The current status is offline for TroubleChute, with the last sighting 35 days 23 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 23 September 2026.

Tags

How should the tags on TroubleChute be read?

Tags from TroubleChute, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp16 (Max players): 16 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2631 (Protocol): Protocol 2631 is required: your game must match to connect; cs158021 (Build): Build number 158021; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does TroubleChute appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists TroubleChute fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does TroubleChute hold in the server rankings?

On player hours over seven days, TroubleChute ranks #15,131, within the top 66% of ranked servers.

At what level does TroubleChute run its population?

No response from TroubleChute at the latest check, with a last sighting 35 days 23 hours ago.

Settings

How is TroubleChute configured, and what rules apply?

Gather rate is not mentioned in the name of TroubleChute. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

What is the map for TroubleChute?

A procedural map, generated by the game, runs on TroubleChute.

How to join

What is the way onto TroubleChute?

In the Rust console (F1), enter client.connect 161.13.116.81:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2631,gmrust,cs158021,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp16
Max players 16 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2631
Protocol Protocol 2631 is required: your game must match to connect.
cs158021
Build Build number 158021.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.