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Drill-through Server detail

RustServer_27826

Online 160.251.215.53:28015 checked 11m ago

Drill-through
FilterServeris RustServer_27826
Attributes
Last refreshed
Players now 0/ 5
7-day average 0 peak –
Rank #15,284 top 69%
Last wipe 26d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:38 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 491 on average 61 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 101 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 291 / 350
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 16 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 369 / 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 282 / 325

Quick answers

from the figures on this page

Wipe data

The wipe schedule for RustServer_27826: what is it?

Too few wipes on record for RustServer_27826 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 26 days 8 hours ago.

On RustServer_27826, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 7 hours in.

Server

In which region does RustServer_27826 sit?

No region appears in what RustServer_27826 publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 160.251.215.53:28015.

Which Rust version is RustServer_27826 on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on RustServer_27826. Joining requires the same protocol on your game; Steam handles the update.

Is RustServer_27826 up, and how steady is its uptime?

The current status of RustServer_27826 is online. Its reported uptime indicates a restart roughly 39 minutes ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on RustServer_27826 stable?

Over 48 hours the average held at 99 server fps, and the minimum was 78. Buildings, deployables and all other world objects brought the entity total to 89,462. Memory use reached 5,239 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on RustServer_27826 carry?

The game's server browser reads the tags RustServer_27826 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature RustServer_27826?

Among the Rust Server Analytics lists RustServer_27826 fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does RustServer_27826 hold in the server rankings?

Player hours for the last seven days place RustServer_27826 at #15,284, in the top 69% of the ranked field.

How many players does RustServer_27826 carry?

RustServer_27826 holds 0 players of its 5 slots as of the latest update. Averaged across seven days, the population is 0 players.

Settings

What settings and rules does RustServer_27826 use?

The name of RustServer_27826 does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on RustServer_27826: which one is it?

RustServer_27826 uses a procedural map of size 4,000 with seed 1826721161, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto RustServer_27826?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 160.251.215.53:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp5
Max players Capacity of 5 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.