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RustServer_5955

Online 160.251.215.190:28015 checked 9m ago

Drill-through
FilterServeris RustServer_5955
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,284 top 69%
Last wipe 11d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 04:19 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 491 on average 72 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 102 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 314 / 350
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 16 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 394 / 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 291 / 325

Quick answers

from the figures on this page

Wipe data

On what cycle does RustServer_5955 wipe?

Too few wipes on record for RustServer_5955 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 11 days 21 hours.

On RustServer_5955, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server

In which region does RustServer_5955 sit?

No region appears in what RustServer_5955 publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 160.251.215.190:28015.

What Rust build does RustServer_5955 run?

On Linux, RustServer_5955 runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam handles the update.

Is RustServer_5955 up, and how steady is its uptime?

RustServer_5955 reports online at the current check. About 11 days 19 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does RustServer_5955 perform well?

Server fps averaged 205 over the last 48 hours, with a floor of 182. At its highest the entity count was 47,629, including buildings, deployables and all else. Memory use reached 3,104 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

What do RustServer_5955's tags stand for?

The game's server browser reads the tags RustServer_5955 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does RustServer_5955 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include RustServer_5955: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does RustServer_5955 compare?

Player hours for the last seven days place RustServer_5955 at #15,284, in the top 69% of the ranked field.

At what level does RustServer_5955 run its population?

Of 50 slots, 0 are filled on RustServer_5955 at this refresh. The seven-day mean for this server is 0 players.

Settings

What are the settings on RustServer_5955, and its rules?

Gather rate is not mentioned in the name of RustServer_5955. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

What is the map for RustServer_5955?

RustServer_5955 uses a procedural map of size 3,000 with seed 12818, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join RustServer_5955?

In the Rust console (F1), enter client.connect 160.251.215.190:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.