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Drill-through Server detail

[JP]Null-Server Test

Online EA 160.251.210.11:28015 checked 23m ago

Drill-through
FilterServeris [JP]Null-Server Test
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #9,153 top 41% · #423 in EA
Last wipe 28d ago monthly schedule
Next wipe 6d 18h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75101:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 41% of all ranked servers, top 78% in EA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
6d 18hThu 5 Nov, 19:00 UTCFW force wipe
34d 18hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:18 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 EA · groups of 8+ · monthly · 34 on average 29 / 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 15 / 88
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服 EA · groups of 8+ · monthly · 12 on average 12 / 100
[JP]ちょっぴりHard-PvE RiSu Server EA · groups of 8+ · monthly · 11 on average 9 / 100
【青岩-PVE服】原倍/萌新/突袭据点 EA · groups of 8+ · monthly · 11 on average 3 / 200
新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 EA · groups of 16+ · monthly · 10 on average 11 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for [JP]Null-Server Test: what is it?

Once a month [JP]Null-Server Test wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days 6 hours ago the current world was made. Its tags state a wipe schedule of one month.

On [JP]Null-Server Test, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.

Server

Which location hosts [JP]Null-Server Test?

The EA tag on [JP]Null-Server Test lists it in Asia. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 160.251.210.11:28015.

Which Rust version is [JP]Null-Server Test on?

On Linux, [JP]Null-Server Test runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is [JP]Null-Server Test, and is it online now?

As of the latest refresh, [JP]Null-Server Test is online. The uptime it reports puts the last restart at about 5 days 1 hours ago. 85% uptime over the last 7 full days, equal to 143 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does [JP]Null-Server Test show?

Over 48 hours the average held at 52 server fps, and the minimum was 31. At its highest the entity count was 98,303, including buildings, deployables and all else. At its highest, memory use was 4,707 MB. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on [JP]Null-Server Test be read?

gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts50 (Group limit): Team size is capped at 50; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; EA (East Asia): The server browser files it under East Asia are the tags [JP]Null-Server Test publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature [JP]Null-Server Test?

The following Rust Server Analytics lists count [JP]Null-Server Test among their servers: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, how does [JP]Null-Server Test compare?

[JP]Null-Server Test holds #9,153 on seven-day player hours and #423 in Asia, inside the top 41% of the ranked field.

At what level does [JP]Null-Server Test run its population?

Population at the current refresh: 0 players on [JP]Null-Server Test, against 100 slots. The seven-day mean is 0 players, against a peak of 1. Averaged over 48 hours, activity is highest at 13:00 UTC with 1 players.

Settings

What settings and rules does [JP]Null-Server Test use?

The name of [JP]Null-Server Test does not state a gather rate. A maximum of 50 players per group applies. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

What is the map for [JP]Null-Server Test?

A procedural map of size 4,096 with seed 1337, generated by the game, runs on [JP]Null-Server Test. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.

Connection

How can a player join [JP]Null-Server Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 160.251.210.11:28015. Find it online at https://discord.com/invite/null-server.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Capacity of 100 slots.
ts50
Group limit Team size is capped at 50.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.