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Drill-through Server detail

RustServer_11367

Online 160.251.210.10:28015 checked 12m ago

Drill-through
FilterServeris RustServer_11367
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,326 top 69%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:45 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 556 / 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 424 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 71 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 66 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 53 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 185 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for RustServer_11367: what is it?

Too few wipes on record for RustServer_11367 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 27 days 3 hours.

On RustServer_11367, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked.

Server

Which location hosts RustServer_11367?

A region is not published by RustServer_11367. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 160.251.210.10:28015 is its address.

What Rust build does RustServer_11367 run?

Rust network protocol 2635 and build 168909 on Linux is the setup for RustServer_11367. The protocol has to match before you can join; Steam updates it automatically.

How reliable is RustServer_11367, and is it online now?

The current status of RustServer_11367 is online. The uptime it reports puts the last restart at about 6 days 14 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 2 October 2026.

What performance does RustServer_11367 show?

The 48-hour average was 43 server fps; the low was 25. Entity count reached 116,312, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,497 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on RustServer_11367 carry?

The game's server browser reads the tags RustServer_11367 publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does RustServer_11367 appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count RustServer_11367 among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does RustServer_11367 compare?

The seven-day player-hours rank for RustServer_11367 is #15,326, inside the top 69% of all ranked servers.

At what level does RustServer_11367 run its population?

RustServer_11367 holds 0 players of its 50 slots as of the latest update. The seven-day mean for this server is 0 players.

Map and rules

What settings and rules does RustServer_11367 use?

No gather rate is given in the name of RustServer_11367. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Anti-cheat status: VAC on.

What is the map for RustServer_11367?

The game generates a procedural map of size 4,500 with seed 114627276 for RustServer_11367. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto RustServer_11367?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 160.251.210.10:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.