[JP]Rust 1week
Online 160.251.209.245:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:39 UTC24d ago | 1 | – | running | 0 |
| Thu 17 Sep, 13:44 UTC42d ago | 1 | halved by day 1 | 17.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - SEA Main | EA · groups of 16+ · weekly · 181 on average | 442 / 450 |
| Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com | EA · groups of 16+ · weekly · 119 on average | 28 / 550 |
| Rustoria.co - SEA Long | EA · groups of 12+ · monthly · 103 on average | 68 / 200 |
| Rustafied.com - SEA Main | EA · groups of 16+ · weekly · 82 on average | 250 / 450 |
| Rustoria.co - SEA Medium | JUST WIPED 29.10 | EA · no group limit · 65 on average | 59 / 100 |
| Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] | EA · groups of 8+ · weekly · 53 on average | 22 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does [JP]Rust 1week wipe?
With too few of its wipes on record, [JP]Rust 1week's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 24 days 5 hours ago the current world was made.
Wipe day on [JP]Rust 1week: what should you expect?
Recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 1 it had fallen below half where the hold failed.
Server details
Which location hosts [JP]Rust 1week?
Without a region tag, [JP]Rust 1week still has a name that points to Asia. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 160.251.209.245:28015.
Which Rust version is [JP]Rust 1week on?
On Linux, [JP]Rust 1week runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
Is [JP]Rust 1week up, and how steady is its uptime?
[JP]Rust 1week reports online at the current check. The uptime it reports puts the last restart at about 5 days 15 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
What performance does [JP]Rust 1week show?
Over 48 hours the average held at 56 server fps, and the minimum was 43. Buildings, deployables and all other world objects brought the entity total to 150,341. Memory use reached 4,994 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do [JP]Rust 1week's tags stand for?
The game's server browser reads the tags [JP]Rust 1week publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature [JP]Rust 1week?
The following Rust Server Analytics lists count [JP]Rust 1week among their servers: Community Rust servers, live. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Where does [JP]Rust 1week sit among Rust servers?
The seven-day player-hours rank for [JP]Rust 1week is #8,277, inside the top 37% of all ranked servers.
At what level does [JP]Rust 1week run its population?
Population at the current refresh: 0 players on [JP]Rust 1week, against 100 slots. Seven-day figures: an average of 0 players and a peak of 2. Across the last 48 hours, 16:00 UTC shows the highest average: 1 players.
Map and rules
What settings and rules does [JP]Rust 1week use?
The name of [JP]Rust 1week does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.
The map on [JP]Rust 1week: which one is it?
The game generates a procedural map of size 5,000 with seed 14244812 for [JP]Rust 1week. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How do you connect to [JP]Rust 1week?
In the Rust console (F1), enter client.connect 160.251.209.245:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.