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Drill-through Server detail

RustServer_20607

Online 160.251.209.182:28015 checked 14m ago

Drill-through
FilterServeris RustServer_20607
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,310 top 69%
Last wipe 9d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 18:26 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average 340 / 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 452 / 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 989 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 52 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 985 / 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 52 / 250

Quick answers

from the figures on this page

Wipe data

On what cycle does RustServer_20607 wipe?

Too few wipes on record for RustServer_20607 to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 9 days 23 hours ago the current world was made.

Wipe day on RustServer_20607: what should you expect?

Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of RustServer_20607?

No region is published by RustServer_20607. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 160.251.209.182:28015.

What Rust build does RustServer_20607 run?

On Linux, RustServer_20607 runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is RustServer_20607, and is it online now?

The current status of RustServer_20607 is online. The uptime it reports puts the last restart at about 5 days 19 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on RustServer_20607 stable?

Over 48 hours the average held at 128 server fps, and the minimum was 104. At its highest the entity count was 46,931, including buildings, deployables and all else. Memory use reached 2,472 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on RustServer_20607 be read?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set are the tags RustServer_20607 publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does RustServer_20607 appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists RustServer_20607 fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does RustServer_20607 compare?

On player hours over seven days, RustServer_20607 ranks #15,310, within the top 69% of ranked servers.

At what level does RustServer_20607 run its population?

Of 50 slots, 0 are filled on RustServer_20607 at this refresh. The population has averaged 0 players over seven days.

Settings

What are the settings on RustServer_20607, and its rules?

Gather rate is not mentioned in the name of RustServer_20607. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

What is the map for RustServer_20607?

The game generates a procedural map of size 3,000 with seed 28026 for RustServer_20607. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join RustServer_20607?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 160.251.209.182:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.