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Drill-through Server detail

RustServer_3488

Online 160.251.207.4:28015 checked 8m ago

Drill-through
FilterServeris RustServer_3488
Attributes
Last refreshed
Players now 1/ 50
7-day average 0 peak 1
Rank #14,671 top 66%
Last wipe 9d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 01:55 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average 411 / 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 336 / 350
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 35 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 34 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 44 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average 140 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does RustServer_3488 wipe?

Too few wipes on record for RustServer_3488 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 9 days 8 hours ago.

On RustServer_3488, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 33 hours after the latest wipe the crowd peaked.

Server details

What is the hosting location of RustServer_3488?

No region is published by RustServer_3488. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 160.251.207.4:28015.

Which Rust version is RustServer_3488 on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on RustServer_3488. Joining requires the same protocol on your game; Steam handles the update.

What uptime does RustServer_3488 show, and is it up?

The current status of RustServer_3488 is online. Its reported uptime indicates a restart roughly 5 days 11 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does RustServer_3488 perform well?

Server fps averaged 77 over the last 48 hours, with a floor of 50. At its highest the entity count was 45,304, including buildings, deployables and all else. Memory use reached 2,447 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on RustServer_3488 be read?

The game's server browser reads the tags RustServer_3488 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does RustServer_3488 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include RustServer_3488: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Where does RustServer_3488 sit among Rust servers?

On player hours over seven days, RustServer_3488 ranks #14,671, within the top 66% of ranked servers.

What is the population of RustServer_3488?

Population at the current refresh: 1 players on RustServer_3488, against 50 slots. Seven-day figures: an average of 0 players and a peak of 1.

Map and rules

What are the settings on RustServer_3488, and its rules?

No gather rate is given in the name of RustServer_3488. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. Anti-cheat status: VAC on.

The map on RustServer_3488: which one is it?

The game generates a procedural map of size 3,000 with seed 5578 for RustServer_3488. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto RustServer_3488?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 160.251.207.4:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.