Rust 1st -開発中-
Online 160.251.172.243:28115 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 02:07 UTC19h ago | – | – | running | 0 |
| Mon 26 Oct, 00:13 UTC3d ago | 1 | – | – | 0 |
| Tue 13 Oct, 00:23 UTC16d ago | 1 | halved by day 3 | 13 days | 0 |
| Sun 11 Oct, 23:56 UTC17d ago | 1 | – | 1 days | 0 |
| Fri 9 Oct, 11:10 UTC20d ago | 1 | held half | 2.5 days | 0 |
| Wed 7 Oct, 11:49 UTC22d ago | 1 | held half | 2 days | 0 |
| Tue 6 Oct, 00:02 UTC23d ago | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 | EA · groups of 20+ · weekly · 25 on average | 30 / 100 |
| 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 | EA · groups of 8+ · weekly · 22 on average | 33 / 200 |
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 14 on average | 1 / 100 |
| [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新 | EA · no group limit · 12 on average | 16 / 100 |
| [霸道]10000000倍-10.29日-萌新首选-稳定长久 | EA · no group limit · 12 on average | 17 / 100 |
| #10-[搞就完了]10倍/10.29新档/无权/萌新首选 | EA · no group limit · 12 on average | 19 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does Rust 1st -開発中- wipe?
With irregular wipe times, Rust 1st -開発中- offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 15 hours ago the current world was made.
On Rust 1st -開発中-, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 75% of recent wipes. By day 3 it had fallen below half where the hold failed.
Server
What is the hosting location of Rust 1st -開発中-?
No region tag is published by Rust 1st -開発中-, but the name points to Asia. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 160.251.172.243:28115 is its address.
What Rust build does Rust 1st -開発中- run?
Rust network protocol 2635 and build 168909 on Linux is the setup for Rust 1st -開発中-. The protocol has to match before you can join; Steam updates it automatically.
Is Rust 1st -開発中- up, and how steady is its uptime?
The current status of Rust 1st -開発中- is online. Its reported uptime indicates a restart roughly 14 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does Rust 1st -開発中- show?
Over 48 hours the average held at 223 server fps, and the minimum was 170. At its highest the entity count was 4,804, including buildings, deployables and all else. Memory use reached 3,397 MB at peak. Players experience lag as low fps combined with a rising entity count.
Tags
What do Rust 1st -開発中-'s tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity of 2 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Rust 1st -開発中- publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Rust 1st -開発中-?
These Rust Server Analytics lists include Rust 1st -開発中-: Modded Rust servers: live data. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
Where does Rust 1st -開発中- sit among Rust servers?
The seven-day player-hours rank for Rust 1st -開発中- is #4,922, inside the top 22% of all ranked servers.
What is the population of Rust 1st -開発中-?
Population at the current refresh: 0 players on Rust 1st -開発中-, against 2 slots. Seven-day figures: an average of 0 players and a peak of 1. The 48-hour peak window is 01:00 UTC, at an average of 1 players.
Settings
What are the settings on Rust 1st -開発中-, and its rules?
The name of Rust 1st -開発中- does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
The map on Rust 1st -開発中-: which one is it?
The game generates a procedural map of size 6,000 with seed 1337 for Rust 1st -開発中-. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.
Connection
How do you connect to Rust 1st -開発中-?
In the Rust console (F1), enter client.connect 160.251.172.243:28115. Launch Rust on this page also works, opening Rust through Steam and connecting you.