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Drill-through Server detail

RustServer_4457

Online 160.251.171.32:28015 checked 8m ago

Drill-through
FilterServeris RustServer_4457
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,270 top 69%
Last wipe 9d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123406:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 05:33 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 472 on average 69 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 320 on average 88 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 205 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 5 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 247 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 259 on average 378 / 375

Quick answers

from the figures on this page

Wipe cycle

On what cycle does RustServer_4457 wipe?

With too few of its wipes on record, RustServer_4457's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 9 days 23 hours.

Wipe day on RustServer_4457: what should you expect?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server

Which location hosts RustServer_4457?

No region appears in what RustServer_4457 publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 160.251.171.32:28015 is its address.

Which Rust version is RustServer_4457 on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on RustServer_4457. Joining requires the same protocol on your game; Steam handles the update.

How reliable is RustServer_4457, and is it online now?

As of the latest refresh, RustServer_4457 is online. The uptime it reports puts the last restart at about 7 days 6 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on RustServer_4457 stable?

Server fps averaged 100 over the last 48 hours, with a floor of 82. Entity count reached 49,125, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,419 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do RustServer_4457's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set are the tags RustServer_4457 publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does RustServer_4457 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include RustServer_4457: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does RustServer_4457 compare?

The seven-day player-hours rank for RustServer_4457 is #15,270, inside the top 69% of all ranked servers.

What is the population of RustServer_4457?

Of 50 slots, 0 are filled on RustServer_4457 at this refresh. The population has averaged 0 players over seven days.

Map and rules

What settings and rules does RustServer_4457 use?

The name of RustServer_4457 does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

The map on RustServer_4457: which one is it?

A procedural map of size 3,000 with seed 15081, generated by the game, runs on RustServer_4457. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to RustServer_4457?

In the Rust console (F1), enter client.connect 160.251.171.32:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity of 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.