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Drill-through Server detail

Rust Streamline Test Server

Online 160.202.165.14:28015 checked 13m ago

Drill-through
FilterServeris Rust Streamline Test Server
Attributes
Last refreshed
Players now 0/ 200
7-day average 0 peak –
Rank #15,326 top 69%
Last wipe 261d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 527 / 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 437 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 59 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 63 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 56 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 163 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Rust Streamline Test Server: what is it?

With too few of its wipes on record, Rust Streamline Test Server's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 261 days 7 hours.

Server details

Which location hosts Rust Streamline Test Server?

The region code of Rust Streamline Test Server is ca1, but no region is published. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 160.202.165.14:28015.

What Rust build does Rust Streamline Test Server run?

The platform is Windows, with Rust network protocol 2621 and build 142893 running on Rust Streamline Test Server. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Rust Streamline Test Server show, and is it up?

As of the latest refresh, Rust Streamline Test Server is online. The uptime it reports puts the last restart at about 3 days 13 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on Rust Streamline Test Server stable?

Server fps averaged 30 over the last 48 hours, with a floor of 30. Buildings, deployables and all other world objects brought the entity total to 114,099. Peak memory was 2,904 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on Rust Streamline Test Server carry?

gmvanilla (Game mode): Vanilla ruleset survival; mp200 (Max players): Capacity of 200 slots; ts8 (Group limit): Default team size of 8; v2621 (Protocol): Protocol 2621 is required: your game must match to connect; cs142893 (Build): Game build: 142893; ptrak (Networking): Network layer: RakNet, Rust's default; $rca1 (Region code): Region code: ca1 are the tags Rust Streamline Test Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Rust Streamline Test Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Rust Streamline Test Server fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Rust Streamline Test Server hold in the server rankings?

The seven-day player-hours rank for Rust Streamline Test Server is #15,326, inside the top 69% of all ranked servers.

At what level does Rust Streamline Test Server run its population?

Population at the current refresh: 0 players on Rust Streamline Test Server, against 200 slots. The population has averaged 0 players over seven days.

Settings

What settings and rules does Rust Streamline Test Server use?

No gather rate is given in the name of Rust Streamline Test Server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Rust Streamline Test Server?

Rust Streamline Test Server uses a procedural map of size 3,500 with seed 6738, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto Rust Streamline Test Server?

In the Rust console (F1), enter client.connect 160.202.165.14:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp200,ptrak,$rca1,v2621,gmvanilla,cs142893,ts8

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp200
Max players Capacity of 200 slots.
ts8
Group limit Default team size of 8.
v2621
Protocol Protocol 2621 is required: your game must match to connect.
cs142893
Build Game build: 142893.
ptrak
Networking Network layer: RakNet, Rust's default.
$rca1
Region code Region code: ca1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.