Build System Dev
Offline 159.26.105.78:28015 checked 24d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 20:09 UTC24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 112 on average | 43 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 89 on average | 66 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 51 on average | 90 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 34 on average | 92 / 150 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 23 on average | 13 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 20 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Build System Dev: what is it?
The rhythm of Build System Dev cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 24 days 8 hours.
Wipe day on Build System Dev: what should you expect?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in.
Server
In which region does Build System Dev sit?
A region is not published by Build System Dev. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 159.26.105.78:28015 is its address.
Which Rust version is Build System Dev on?
Rust network protocol 2634 and build 166652 on Windows is the setup for Build System Dev. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Build System Dev, and is it online now?
The current status is offline for Build System Dev, with the last sighting 24 days 7 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 1 October 2026.
Tags
Which meanings do the tags on Build System Dev carry?
Tags from Build System Dev, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Build System Dev appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Build System Dev: Modded Rust servers: live data and Rust build and creative servers. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does Build System Dev compare?
On player hours over seven days, Build System Dev ranks #13,887, within the top 61% of ranked servers.
What is the population of Build System Dev?
Build System Dev is offline at this refresh; the last contact was 24 days 7 hours ago.
Map and rules
How is Build System Dev configured, and what rules apply?
Gather rate is not mentioned in the name of Build System Dev. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for Build System Dev?
Build System Dev uses a procedural map, which the game generates.
Connection
What is the way onto Build System Dev?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 159.26.105.78:28015.