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Drill-through Server detail

Corrupted Wilds

Online 159.196.193.162:28015 checked 9m ago

Drill-through
FilterServeris Corrupted Wilds
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,276 top 69%
Last wipe 18d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct16 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 04:59 UTC18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 503 on average 159 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 184 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 604 / 675
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 37 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 687 / 775
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 245 on average 561 / 625

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Corrupted Wilds wipe?

The rhythm of Corrupted Wilds cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 17 hours ago the current world was made.

Wipe day on Corrupted Wilds: what should you expect?

Recent wipes averaged a busiest count of 0 players. 1 hours after the latest wipe the crowd peaked.

Server details

Which location hosts Corrupted Wilds?

No region is published by Corrupted Wilds. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 159.196.193.162:28015.

What Rust build does Corrupted Wilds run?

The platform is Windows, with Rust network protocol 2634 and build 167398 running on Corrupted Wilds. Your game must match the protocol to join, and Steam applies that update.

What uptime does Corrupted Wilds show, and is it up?

Corrupted Wilds reports online at the current check. The uptime it reports puts the last restart at about 18 days 16 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 19 September 2026 is when Rust Server Analytics first recorded it.

What performance does Corrupted Wilds show?

Over 48 hours the average held at 90 server fps, and the minimum was 78. Entity count reached 116,229, covering buildings, deployables and the rest of the world. Peak memory was 6,211 MB. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on Corrupted Wilds carry?

The game's server browser reads the tags Corrupted Wilds publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Corrupted Wilds appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Corrupted Wilds: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Corrupted Wilds hold in the server rankings?

The seven-day player-hours rank for Corrupted Wilds is #15,276, inside the top 69% of all ranked servers.

How many players does Corrupted Wilds carry?

Population at the current refresh: 0 players on Corrupted Wilds, against 50 slots. The seven-day mean for this server is 0 players.

Map and rules

How is Corrupted Wilds configured, and what rules apply?

No gather rate is given in the name of Corrupted Wilds. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Corrupted Wilds: which one is it?

The game generates a procedural map of size 4,500 with seed 110122 for Corrupted Wilds. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to Corrupted Wilds?

In the Rust console (F1), enter client.connect 159.196.193.162:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.