Rust Server Analytics 85,654 players11,869 servers
All servers
Drill-through Server detail

Rust Empires Test

Online 158.69.5.16:28023 checked 13m ago

Drill-through
FilterServeris Rust Empires Test
Attributes
moddedoxidepve
Last refreshed
Players now 0/ 25
7-day average 0 peak 1
Rank #9,823 top 44%
Last wipe 12d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep17 Oct22 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak7players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:09 UTC12d ago 8 – running 0
Wed 14 Oct, 12:32 UTC13d ago 8 – 0.4 days 0
Wed 16 Sep, 14:51 UTC41d ago 5 halved by day 2 27.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 243 on average 246 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 232 on average 341 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 95 on average 118 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 29 / 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 54 on average 45 / 250
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 53 on average 64 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does Rust Empires Test wipe?

With irregular wipe times, Rust Empires Test offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 12 days 23 hours ago the current world was made.

Wipe day on Rust Empires Test: what should you expect?

Across recent wipes the busiest point averaged 7 players. The highest player count on the latest wipe arrived 16 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 2.

Server details

In which region does Rust Empires Test sit?

A region is not published by Rust Empires Test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 158.69.5.16:28023 is its address.

Which Rust version is Rust Empires Test on?

On Windows, Rust Empires Test runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Rust Empires Test, and is it online now?

As of the latest refresh, Rust Empires Test is online. Its reported uptime indicates a restart roughly 7 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. The first sighting of it by Rust Server Analytics was on 15 September 2026.

Does Rust Empires Test perform well?

The 48-hour average was 170 server fps; the low was 121. Entity count reached 125,722, covering buildings, deployables and the rest of the world. Peak memory was 3,532 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on Rust Empires Test be read?

The game's server browser reads the tags Rust Empires Test publishes: gmrust (Game mode): Survival in the standard Rust format; mp25 (Max players): 25 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Rust Empires Test?

Among the Rust Server Analytics lists Rust Empires Test fits are: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does Rust Empires Test compare?

Player hours for the last seven days place Rust Empires Test at #9,823, in the top 44% of the ranked field.

What is the population of Rust Empires Test?

Of 25 slots, 0 are filled on Rust Empires Test at this refresh. The seven-day mean is 0 players, against a peak of 1. Across the last 48 hours, 22:00 UTC shows the highest average: 1 players.

Settings

How is Rust Empires Test configured, and what rules apply?

Gather rate is not mentioned in the name of Rust Empires Test. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.

What is the map for Rust Empires Test?

The game generates a procedural map of size 4,500 with seed 133856400 for Rust Empires Test. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to Rust Empires Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 158.69.5.16:28023.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp25
Max players 25 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.