Rust Empires Test
Online 158.69.5.16:28023 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:09 UTC12d ago | 8 | – | running | 0 |
| Wed 14 Oct, 12:32 UTC13d ago | 8 | – | 0.4 days | 0 |
| Wed 16 Sep, 14:51 UTC41d ago | 5 | halved by day 2 | 27.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 243 on average | 246 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 232 on average | 341 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 95 on average | 118 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 29 / 200 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid | groups of 8+ · biweekly · 54 on average | 45 / 250 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 53 on average | 64 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does Rust Empires Test wipe?
With irregular wipe times, Rust Empires Test offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 12 days 23 hours ago the current world was made.
Wipe day on Rust Empires Test: what should you expect?
Across recent wipes the busiest point averaged 7 players. The highest player count on the latest wipe arrived 16 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 2.
Server details
In which region does Rust Empires Test sit?
A region is not published by Rust Empires Test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 158.69.5.16:28023 is its address.
Which Rust version is Rust Empires Test on?
On Windows, Rust Empires Test runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Rust Empires Test, and is it online now?
As of the latest refresh, Rust Empires Test is online. Its reported uptime indicates a restart roughly 7 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. The first sighting of it by Rust Server Analytics was on 15 September 2026.
Does Rust Empires Test perform well?
The 48-hour average was 170 server fps; the low was 121. Entity count reached 125,722, covering buildings, deployables and the rest of the world. Peak memory was 3,532 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on Rust Empires Test be read?
The game's server browser reads the tags Rust Empires Test publishes: gmrust (Game mode): Survival in the standard Rust format; mp25 (Max players): 25 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Rust Empires Test?
Among the Rust Server Analytics lists Rust Empires Test fits are: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, how does Rust Empires Test compare?
Player hours for the last seven days place Rust Empires Test at #9,823, in the top 44% of the ranked field.
What is the population of Rust Empires Test?
Of 25 slots, 0 are filled on Rust Empires Test at this refresh. The seven-day mean is 0 players, against a peak of 1. Across the last 48 hours, 22:00 UTC shows the highest average: 1 players.
Settings
How is Rust Empires Test configured, and what rules apply?
Gather rate is not mentioned in the name of Rust Empires Test. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.
What is the map for Rust Empires Test?
The game generates a procedural map of size 4,500 with seed 133856400 for Rust Empires Test. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to Rust Empires Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 158.69.5.16:28023.