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Drill-through Server detail

ZAKARUST

Offline 158.46.26.51:28015 checked 1d ago

Drill-through
FilterServeris ZAKARUST
Attributes
Last refreshed
Players now 0/ 5
7-day average 1 peak 3
Rank #6,179 top 28%
Last wipe 22d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5213:0014:0015:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040013:0014:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep27 Sep4 Oct10 Oct17 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 11:53 UTC22d ago 2 – running 0
Sat 3 Oct, 05:55 UTC25d ago 1 – 2.2 days 0
Fri 2 Oct, 12:12 UTC25d ago 1 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 536 on average 444 / 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 244 / 225
Rustoria.co - EU Main EU · groups of 16+ · weekly · 318 on average 26 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 317 on average 30 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 276 on average 140 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 49 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for ZAKARUST: what is it?

The next wipe on ZAKARUST cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 22 days 19 hours ago.

On ZAKARUST, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 20 hours after it began.

Server details

What is the hosting location of ZAKARUST?

No region is published by ZAKARUST. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 158.46.26.51:28015.

Which Rust version is ZAKARUST on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on ZAKARUST. Your game must match the protocol to join, and Steam applies that update.

How reliable is ZAKARUST, and is it online now?

Offline at this refresh: ZAKARUST, last seen 41 hours ago. The uptime it reports puts the last restart at about 30 minutes ago. Of 168 hours in the last 7 full days, 34 were up: 20%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does ZAKARUST show?

The 48-hour average was 225 server fps; the low was 225. Buildings, deployables and all other world objects brought the entity total to 111,899. Peak memory was 2,427 MB. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on ZAKARUST be read?

Tags from ZAKARUST, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Player slots: 5; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does ZAKARUST appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count ZAKARUST among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does ZAKARUST sit among Rust servers?

The seven-day player-hours rank for ZAKARUST is #6,179, inside the top 28% of all ranked servers.

At what level does ZAKARUST run its population?

ZAKARUST is offline at this refresh; the last contact was 41 hours ago. Seven-day figures: an average of 1 players and a peak of 3. The 48-hour peak window is 13:00 UTC, at an average of 1 players.

Map and rules

How is ZAKARUST configured, and what rules apply?

No gather rate is given in the name of ZAKARUST. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on ZAKARUST: which one is it?

The game generates a procedural map of size 4,500 with seed 1586544950 for ZAKARUST. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join ZAKARUST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 158.46.26.51:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Player slots: 5.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.