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Drill-through Server detail

Testing server - No joining

Online 158.174.26.133:28015 checked 14m ago

Drill-through
FilterServeris Testing server - No joining
Attributes
carbon
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,349 top 69%
Last wipe 16d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 08:02 UTC16d ago 0 – running 0
Mon 12 Oct, 01:27 UTC16d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 565 on average 237 / 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 138 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 27 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 289 on average 14 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 30 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 0 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Testing server - No joining wipe?

The rhythm of Testing server - No joining cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 16 days 17 hours ago.

On Testing server - No joining, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

In which region does Testing server - No joining sit?

A region is not published by Testing server - No joining. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 158.174.26.133:28015.

Which Rust version is Testing server - No joining on?

On Windows, Testing server - No joining runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Testing server - No joining show, and is it up?

Testing server - No joining reports online at the current check. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Testing server - No joining be read?

Tags from Testing server - No joining, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^y (Carbon): The Carbon plugin framework is installed. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Testing server - No joining?

The following Rust Server Analytics lists count Testing server - No joining among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.

Player numbers

Where does Testing server - No joining sit among Rust servers?

On player hours over seven days, Testing server - No joining ranks #15,349, within the top 69% of ranked servers.

What is the population of Testing server - No joining?

Testing server - No joining holds 0 players of its 10 slots as of the latest update. The seven-day mean for this server is 0 players.

Map and rules

What settings and rules does Testing server - No joining use?

The name of Testing server - No joining does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Plugins from Carbon are in use. Anti-cheat status: VAC on.

The map on Testing server - No joining: which one is it?

The game generates a procedural map for Testing server - No joining.

Connection

How do you connect to Testing server - No joining?

In the Rust console (F1), enter client.connect 158.174.26.133:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.