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Drill-through Server detail

A Shockbyte Rust Server

Online 157.85.95.233:27123 checked 10m ago

Drill-through
FilterServeris A Shockbyte Rust Server
Attributes
Last refreshed
Players now 0/ 4
7-day average 0 peak –
Rank #15,349 top 69%
Last wipe 23d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Mon 5 OctSun 20 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 16:34 UTC23d ago 4 – running 0
Sun 20 Sep, 20:11 UTC38d ago 4+1 queue halved by day 3 14.8 days 0
Fri 18 Sep, 11:35 UTC40d ago 4 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 249 / 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 166 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average 30 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average 18 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 39 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 50 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for A Shockbyte Rust Server: what is it?

With irregular wipe times, A Shockbyte Rust Server offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 23 days 7 hours.

Wipe day on A Shockbyte Rust Server: what should you expect?

Across recent wipes the busiest point averaged 4 players. Peak population for the latest wipe came 27 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. In the other cases the crowd dropped below half by day 3.

Server

What is the hosting location of A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 157.85.95.233:27123 is its address.

What Rust build does A Shockbyte Rust Server run?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam handles the update.

How reliable is A Shockbyte Rust Server, and is it online now?

The current status of A Shockbyte Rust Server is online. Its reported uptime indicates a restart roughly 6 days 6 hours ago. 86% uptime over the last 7 full days, equal to 144 of 168 hours. The first sighting of it by Rust Server Analytics was on 16 September 2026.

Is performance on A Shockbyte Rust Server stable?

Over 48 hours the average held at 130 server fps, and the minimum was 39. Buildings, deployables and all other world objects brought the entity total to 77,940. Memory use reached 4,537 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on A Shockbyte Rust Server be read?

The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp4 (Max players): Capacity of 4 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature A Shockbyte Rust Server?

Among the Rust Server Analytics lists A Shockbyte Rust Server fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does A Shockbyte Rust Server hold in the server rankings?

The seven-day player-hours rank for A Shockbyte Rust Server is #15,349, inside the top 69% of all ranked servers.

What is the population of A Shockbyte Rust Server?

A Shockbyte Rust Server holds 0 players of its 4 slots as of the latest update. Averaged across seven days, the population is 0 players.

Settings

How is A Shockbyte Rust Server configured, and what rules apply?

No gather rate is given in the name of A Shockbyte Rust Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map for A Shockbyte Rust Server?

A Shockbyte Rust Server uses a procedural map of size 3,700 with seed 120, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join A Shockbyte Rust Server?

In the Rust console (F1), enter client.connect 157.85.95.233:27123. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp4
Max players Capacity of 4 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.