A Shockbyte Rust Server
Online 157.85.94.72:28197 checked 3h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 00:59 UTC10d ago | 1 | – | running | 0 |
| Fri 16 Oct, 00:11 UTC12d ago | 2 | held half | 2 days | 0 |
| Fri 2 Oct, 19:14 UTC26d ago | 4 | halved by day 4 | 13.2 days | 0 |
| Thu 1 Oct, 16:26 UTC27d ago | 4 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 636 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 59 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 36 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 271 on average | 138 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 254 on average | 255 / 300 |
Quick answers
from the figures on this pageWipe cycle
When does A Shockbyte Rust Server wipe?
With irregular wipe times, A Shockbyte Rust Server offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 10 days 19 hours.
On A Shockbyte Rust Server, what happens on wipe day?
Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 1 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. The fall below half arrived by day 4 when it didn't hold.
Server details
In which region does A Shockbyte Rust Server sit?
A region is not published by A Shockbyte Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 157.85.94.72:28197.
Which Rust version is A Shockbyte Rust Server on?
On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
How reliable is A Shockbyte Rust Server, and is it online now?
As of the latest refresh, A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 9 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. The first sighting of it by Rust Server Analytics was on 30 September 2026.
Is performance on A Shockbyte Rust Server stable?
The 48-hour average was 219 server fps; the low was 195. Entity count reached 31,171, covering buildings, deployables and the rest of the world. Memory use reached 3,670 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
What do A Shockbyte Rust Server's tags stand for?
The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Player slots: 20; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does A Shockbyte Rust Server appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include A Shockbyte Rust Server: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, how does A Shockbyte Rust Server compare?
Player hours for the last seven days place A Shockbyte Rust Server at #15,323, in the top 69% of the ranked field.
What is the population of A Shockbyte Rust Server?
Of 20 slots, 0 are filled on A Shockbyte Rust Server at this refresh. The population has averaged 0 players over seven days.
Map and rules
What are the settings on A Shockbyte Rust Server, and its rules?
No gather rate is given in the name of A Shockbyte Rust Server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.
What is the map for A Shockbyte Rust Server?
A Shockbyte Rust Server uses a procedural map of size 2,500 with seed 1431562250, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How do you connect to A Shockbyte Rust Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.85.94.72:28197.