[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS
Online 157.85.94.103:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, and #378 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 29 October, 14:38 UTC, in 1d 12h. Every 6 days 21 hours · medium confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 12h | Thu 29 Oct, 14:38 UTC | its own |
| 8d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 15d 6h | Thu 12 Nov, 07:41 UTC | its own |
| 22d 2h | Thu 19 Nov, 04:13 UTC | its own |
| 28d 23h | Thu 26 Nov, 00:45 UTC | its own |
| 35d 19h | Wed 2 Dec, 21:16 UTC | its own |
| 36d 17h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 16h | Wed 9 Dec, 17:48 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:06 UTC5d ago | 2 | – | running | 0 |
| Thu 15 Oct, 18:24 UTC12d ago | 3 | halved by day 2 | 7 days | 0 |
| Fri 9 Oct, 21:28 UTC18d ago | 3 | held half | 5.9 days | 0 |
| Sat 3 Oct, 00:56 UTC25d ago | 3 | halved by day 5 | 6.9 days | 0 |
| Thu 24 Sep, 05:28 UTC33d ago | 4 | halved by day 1 | 8.8 days | 0 |
| Fri 18 Sep, 03:38 UTC39d ago | 4 | halved by day 3 | 6.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUST | NA · quad · 10x · weekly · 6 on average | 3 / 200 |
| Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | Ki | NA · quad · 10x · weekly · 1 on average | 1 / 75 |
| ICEFUSE 5X Bravo (Solo/Duo/Trio/Quad|Shop|Kits|X5 WIPED) | NA · quad · 5x · weekly · 40 on average | 29 / 250 |
| WARBANDITS.GG 5X |Solo/Duo/Trio/Quad|Loot+|TP|Kits|x5 JUST WIPE | NA · quad · 5x · weekly · 2 on average | 2 / 100 |
| Asgard - US 10x | One Grid | Trio | No BPs | Shop | NA · trio · 10x · weekly · 1 on average | 1 / 50 |
| WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED | NA · quad · 2x · weekly · 144 on average | 201 / 225 |
Quick answers
from the figures on this pageWipe data
On what cycle does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS wipe?
In recent times [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS has wiped around every 6.9 days. Thursday 29 October at 14:38 UTC is the date the next wipe falls on. The current world dates from 5 days 7 hours. A weekly wipe schedule is published in its tags.
Wipe day on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: what should you expect?
The average busiest count over recent wipes is 3 players. Peak population for the latest wipe came 23 hours after it began. The crowd stayed above half that peak until the next wipe in 20% of recent wipes. By day 2.5 it had fallen below half where the hold failed.
Server details
What is the hosting location of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
No region tag is published by [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, but the name points to North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 157.85.94.103:28015.
What Rust build does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run?
On Linux, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
What uptime does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS show, and is it up?
As of the latest refresh, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is online. About 13 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS stable?
The 48-hour average was 202 server fps; the low was 83. At its highest the entity count was 77,790, including buildings, deployables and all else. At its highest, memory use was 4,732 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS be read?
Tags from [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp125 (Max players): Capacity of 125 slots; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): The server wipes each week; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS fits are: 10x Rust servers, Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
Player numbers
Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS sit among Rust servers?
The seven-day player-hours rank for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is #6,649, inside the top 30% of all ranked servers. In the quad peer group, the rank is #378.
At what level does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run its population?
Of 125 slots, 0 are filled on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS at this refresh. Seven-day figures: an average of 0 players and a peak of 2. The 48-hour peak window is 10:00 UTC, at an average of 1 players.
Map and rules
What are the settings on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, and its rules?
[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS names a 10x gather rate. Up to 4 players can form a group (quad). survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
The map on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: which one is it?
The game generates a procedural map of size 3,500 with seed 1029781210 for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How do you connect to [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.85.94.103:28015. https://starfireservers.tebex.io/ is its website.