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Drill-through Server detail

MarkTRust's Monkey Hole

Offline 157.85.93.252:29060 checked 14d ago

Drill-through
FilterServeris MarkTRust's Monkey Hole
Attributes
vanillamoddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,173 top 70%
Last wipe 17d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 13:14 UTC17d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 116 on average 50 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 142 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 52 on average 60 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 5 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 5 / 100
KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight groups of 8+ · 23 on average 26 / 100

Quick answers

from the figures on this page

Wipe data

When does MarkTRust's Monkey Hole wipe?

With too few of its wipes on record, MarkTRust's Monkey Hole's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 17 days 14 hours ago.

Wipe day on MarkTRust's Monkey Hole: what should you expect?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of MarkTRust's Monkey Hole?

No region appears in what MarkTRust's Monkey Hole publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 157.85.93.252:29060 is its address.

What Rust build does MarkTRust's Monkey Hole run?

The platform is Linux, with Rust network protocol 2634 and build 167398 running on MarkTRust's Monkey Hole. Your game must match the protocol to join, and Steam applies that update.

What uptime does MarkTRust's Monkey Hole show, and is it up?

The current status is offline for MarkTRust's Monkey Hole, with the last sighting 14 days 3 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 19 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on MarkTRust's Monkey Hole carry?

The game's server browser reads the tags MarkTRust's Monkey Hole publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^c (Creative): No gathering, just sandbox building at will; ^d (Combat training): Loot is provided for aim and PvP practice; ^k (Build server): A place to design bases and practise builds; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does MarkTRust's Monkey Hole appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count MarkTRust's Monkey Hole among their servers: Modded Rust servers: live data, Rust aim training servers, Rust build and creative servers and Rust servers tagged creative. It appears on the server list under the following filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Creative ^c, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does MarkTRust's Monkey Hole compare?

Player hours for the last seven days place MarkTRust's Monkey Hole at #15,173, in the top 70% of the ranked field.

At what level does MarkTRust's Monkey Hole run its population?

MarkTRust's Monkey Hole is offline at this refresh; the last contact was 14 days 3 hours ago.

Map and rules

What are the settings on MarkTRust's Monkey Hole, and its rules?

The name of MarkTRust's Monkey Hole does not state a gather rate. The default group cap of 8 players applies. combat training is the game mode, aim and PvP practice, loot handed out. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.

The map on MarkTRust's Monkey Hole: which one is it?

The game generates a procedural map of size 3,000 with seed 50000 for MarkTRust's Monkey Hole. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto MarkTRust's Monkey Hole?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.85.93.252:29060.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^v,^c,^d,^k,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Gameplay

^c
Creative No gathering, just sandbox building at will.
^d
Combat training Loot is provided for aim and PvP practice.
^k
Build server A place to design bases and practise builds.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.