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Drill-through Server detail

DonkeyPunch

Online 157.85.93.213:28161 checked 11m ago

Drill-through
FilterServeris DonkeyPunch
Attributes
Last refreshed
Players now 0/ 120
7-day average 1 peak 2
Rank #3,871 top 17%
Last wipe 5d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5205:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 152 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 121 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 13 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 24 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 12 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 26 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for DonkeyPunch: what is it?

With too few of its wipes on record, DonkeyPunch's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 5 days 21 hours.

Server details

Which location hosts DonkeyPunch?

No region appears in what DonkeyPunch publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 157.85.93.213:28161.

What Rust build does DonkeyPunch run?

On Linux, DonkeyPunch runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does DonkeyPunch show, and is it up?

The current status of DonkeyPunch is online. About 2 days 14 hours ago is when it last restarted, judged by its reported uptime. Of 120 hours in the last 5 full days, 119 were up: 99%. 23 October 2026 is when Rust Server Analytics first recorded it.

What performance does DonkeyPunch show?

Server fps averaged 99 over the last 48 hours, with a floor of 78. Buildings, deployables and all other world objects brought the entity total to 86,919. At its highest, memory use was 4,522 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on DonkeyPunch carry?

The game's server browser reads the tags DonkeyPunch publishes: gmrust (Game mode): Survival in the standard Rust format; mp120 (Max players): Player slots: 120; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature DonkeyPunch?

These Rust Server Analytics lists include DonkeyPunch: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does DonkeyPunch sit among Rust servers?

The seven-day player-hours rank for DonkeyPunch is #3,871, inside the top 17% of all ranked servers.

What is the population of DonkeyPunch?

DonkeyPunch holds 0 players of its 120 slots as of the latest update. Seven-day figures: an average of 1 players and a peak of 2. Across the last 48 hours, 14:00 UTC shows the highest average: 2 players.

Settings

How is DonkeyPunch configured, and what rules apply?

Gather rate is not mentioned in the name of DonkeyPunch. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC on.

What is the map for DonkeyPunch?

DonkeyPunch uses a procedural map of size 3,800 with seed 50000, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join DonkeyPunch?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.85.93.213:28161.

Server tags

what each one means

Published as mp120,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp120
Max players Player slots: 120.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.