Marlin's Domain
Online 157.85.91.153:22188 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 02:02 UTC8d ago | 1 | – | running | 0 |
| Fri 16 Oct, 21:00 UTC11d ago | 1 | held half | 3.2 days | 0 |
| Fri 2 Oct, 22:24 UTC25d ago | 5 | halved by day 1 | 13.9 days | 0 |
| Sun 27 Sep, 22:38 UTC30d ago | 1 | halved by day 2 | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 543 on average | 653 / 725 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 448 / 475 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 308 on average | 37 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 308 on average | 49 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 268 on average | 214 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 135 / 175 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Marlin's Domain: what is it?
No next wipe can be predicted for Marlin's Domain, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 8 days 11 hours ago.
Wipe day on Marlin's Domain: what should you expect?
Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 33% of recent wipes. By day 1.5 it had fallen below half where the hold failed.
Server details
What is the hosting location of Marlin's Domain?
No region is published by Marlin's Domain. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 157.85.91.153:22188.
Which Rust version is Marlin's Domain on?
The platform is Linux, with Rust network protocol 2634 and build 167781 running on Marlin's Domain. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Marlin's Domain, and is it online now?
Marlin's Domain reports online at the current check. Its reported uptime indicates a restart roughly 8 days 10 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Does Marlin's Domain perform well?
Server fps averaged 235 over the last 48 hours, with a floor of 216. Buildings, deployables and all other world objects brought the entity total to 19,172. Memory use reached 3,542 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do Marlin's Domain's tags stand for?
Tags from Marlin's Domain, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Marlin's Domain appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Marlin's Domain among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Marlin's Domain sit among Rust servers?
The seven-day player-hours rank for Marlin's Domain is #15,432, inside the top 69% of all ranked servers.
At what level does Marlin's Domain run its population?
Marlin's Domain holds 0 players of its 10 slots as of the latest update. The seven-day mean for this server is 0 players.
Settings
What are the settings on Marlin's Domain, and its rules?
Gather rate is not mentioned in the name of Marlin's Domain. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Anti-cheat status: VAC on.
What is the map for Marlin's Domain?
Marlin's Domain uses a procedural map of size 2,000 with seed 1734214, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How do you connect to Marlin's Domain?
In the Rust console (F1), enter client.connect 157.85.91.153:22188. Launch Rust on this page also works, opening Rust through Steam and connecting you.