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Drill-through Server detail

CUBA to USA

Online NA 157.85.91.151:26826 checked 8m ago

Drill-through
FilterServeris CUBA to USA
Attributes
weekly wipes moddedcarbon
Last refreshed
Players now 0/ 40
7-day average 0 peak 1
Rank #10,077 top 45% · #1281 in NA
Last wipe 3d ago weekly schedule
Next wipe 2d 23h Sat 31 Oct, 23:37 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 45% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 23:37 UTC, in 2d 23h. Its weekly schedule tag · low confidence

usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 2

Coming wipes

InWhen, UTCKind
2d 23hSat 31 Oct, 23:37 UTCits own
7d 19hThu 5 Nov, 19:00 UTCFW force wipe
9d 23hSat 7 Nov, 23:37 UTCits own
16d 23hSat 14 Nov, 23:37 UTCits own
23d 23hSat 21 Nov, 23:37 UTCits own
30d 23hSat 28 Nov, 23:37 UTCits own
35d 19hThu 3 Dec, 19:00 UTCFW force wipe
37d 23hSat 5 Dec, 23:37 UTCits own

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctMon 19 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 23:37 UTC4d ago 1 – running 0
Mon 19 Oct, 20:46 UTC9d ago 8 halved by day 2 5.1 days 1
Mon 19 Oct, 00:09 UTC9d ago 8 – 0.9 days 1
Sun 18 Oct, 16:22 UTC10d ago 8 – 0.3 days 1
Tue 13 Oct, 23:50 UTC14d ago 1 – 4.7 days 0
Sun 11 Oct, 16:39 UTC17d ago 1 held half 2.3 days 1
Sun 11 Oct, 02:38 UTC17d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 12 / 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 6 / 150
Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average 20 / 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 43 / 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 199 on average 507 / 525
Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average 19 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for CUBA to USA: what is it?

The tag sets the prediction: too few of CUBA to USA's wipes are on record to confirm its schedule. Saturday 31 October at 23:37 UTC is the date the next wipe falls on. The current world dates from 3 days 23 hours. Its tags carry a weekly wipe schedule.

On CUBA to USA, what happens on wipe day?

The average busiest count over recent wipes is 6 players. 1 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The fall below half arrived by day 2 when it didn't hold.

Server

What is the hosting location of CUBA to USA?

Its NA tag puts CUBA to USA in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 157.85.91.151:26826.

Which Rust version is CUBA to USA on?

On Linux, CUBA to USA runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

Is CUBA to USA up, and how steady is its uptime?

CUBA to USA reports online at the current check. About 3 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 11 October 2026.

What performance does CUBA to USA show?

Over 48 hours the average held at 182 server fps, and the minimum was 1. At its highest the entity count was 45,338, including buildings, deployables and all else. Memory use reached 3,656 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on CUBA to USA be read?

Tags from CUBA to USA, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Player slots: 40; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^w (Weekly): A weekly wipe cycle; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): North America is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature CUBA to USA?

The following Rust Server Analytics lists count CUBA to USA among their servers: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Population

Where does CUBA to USA sit among Rust servers?

Ranked on seven-day player hours, CUBA to USA is #10,077 overall and #1,281 in North America, within the top 45% of ranked servers.

At what level does CUBA to USA run its population?

CUBA to USA holds 0 players of its 40 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1. Averaged over 48 hours, activity is highest at 13:00 UTC with 0 players.

Settings

What settings and rules does CUBA to USA use?

The name of CUBA to USA does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. Anti-cheat status: VAC on.

What is the map for CUBA to USA?

CUBA to USA uses a procedural map of size 3,800 with seed 50000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.

Connection

How can a player join CUBA to USA?

In the Rust console (F1), enter client.connect 157.85.91.151:26826. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://discord.com/invite/T4ugruktt is its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^w,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Player slots: 40.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.