CUBA to USA
Online NA 157.85.91.151:26826 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 23:37 UTC, in 2d 23h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 2d 23h | Sat 31 Oct, 23:37 UTC | its own |
| 7d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 9d 23h | Sat 7 Nov, 23:37 UTC | its own |
| 16d 23h | Sat 14 Nov, 23:37 UTC | its own |
| 23d 23h | Sat 21 Nov, 23:37 UTC | its own |
| 30d 23h | Sat 28 Nov, 23:37 UTC | its own |
| 35d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 37d 23h | Sat 5 Dec, 23:37 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 23:37 UTC4d ago | 1 | – | running | 0 |
| Mon 19 Oct, 20:46 UTC9d ago | 8 | halved by day 2 | 5.1 days | 1 |
| Mon 19 Oct, 00:09 UTC9d ago | 8 | – | 0.9 days | 1 |
| Sun 18 Oct, 16:22 UTC10d ago | 8 | – | 0.3 days | 1 |
| Tue 13 Oct, 23:50 UTC14d ago | 1 | – | 4.7 days | 0 |
| Sun 11 Oct, 16:39 UTC17d ago | 1 | held half | 2.3 days | 1 |
| Sun 11 Oct, 02:38 UTC17d ago | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 12 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 6 / 150 |
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 20 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 43 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 199 on average | 507 / 525 |
| Rustafied.com - US Friday | NA · groups of 16+ · weekly · 155 on average | 19 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for CUBA to USA: what is it?
The tag sets the prediction: too few of CUBA to USA's wipes are on record to confirm its schedule. Saturday 31 October at 23:37 UTC is the date the next wipe falls on. The current world dates from 3 days 23 hours. Its tags carry a weekly wipe schedule.
On CUBA to USA, what happens on wipe day?
The average busiest count over recent wipes is 6 players. 1 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The fall below half arrived by day 2 when it didn't hold.
Server
What is the hosting location of CUBA to USA?
Its NA tag puts CUBA to USA in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 157.85.91.151:26826.
Which Rust version is CUBA to USA on?
On Linux, CUBA to USA runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
Is CUBA to USA up, and how steady is its uptime?
CUBA to USA reports online at the current check. About 3 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 11 October 2026.
What performance does CUBA to USA show?
Over 48 hours the average held at 182 server fps, and the minimum was 1. At its highest the entity count was 45,338, including buildings, deployables and all else. Memory use reached 3,656 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on CUBA to USA be read?
Tags from CUBA to USA, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Player slots: 40; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^w (Weekly): A weekly wipe cycle; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): North America is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature CUBA to USA?
The following Rust Server Analytics lists count CUBA to USA among their servers: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Population
Where does CUBA to USA sit among Rust servers?
Ranked on seven-day player hours, CUBA to USA is #10,077 overall and #1,281 in North America, within the top 45% of ranked servers.
At what level does CUBA to USA run its population?
CUBA to USA holds 0 players of its 40 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1. Averaged over 48 hours, activity is highest at 13:00 UTC with 0 players.
Settings
What settings and rules does CUBA to USA use?
The name of CUBA to USA does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. Anti-cheat status: VAC on.
What is the map for CUBA to USA?
CUBA to USA uses a procedural map of size 3,800 with seed 50000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.
Connection
How can a player join CUBA to USA?
In the Rust console (F1), enter client.connect 157.85.91.151:26826. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://discord.com/invite/T4ugruktt is its website.