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Drill-through Server detail

A Shockbyte Rust Server

Online 157.85.91.135:23486 checked 10m ago

Drill-through
FilterServeris A Shockbyte Rust Server
Attributes
Last refreshed
Players now 0/ 2
7-day average 0 peak –
Rank #15,432 top 69%
Last wipe 20d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123414:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 20:51 UTC20d ago 2 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 543 on average 676 / 725
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 438 / 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 308 on average 40 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 308 on average 53 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 268 on average 217 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average 142 / 175

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for A Shockbyte Rust Server: what is it?

The rhythm of A Shockbyte Rust Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 20 days 16 hours.

Wipe day on A Shockbyte Rust Server: what should you expect?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 0 hours after it began.

Server details

In which region does A Shockbyte Rust Server sit?

No region is published by A Shockbyte Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 157.85.91.135:23486.

Which Rust version is A Shockbyte Rust Server on?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is A Shockbyte Rust Server, and is it online now?

A Shockbyte Rust Server reports online at the current check. About 28 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 7 October 2026.

Does A Shockbyte Rust Server perform well?

The 48-hour average was 192 server fps; the low was 77. Buildings, deployables and all other world objects brought the entity total to 49,428. Memory use reached 3,864 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on A Shockbyte Rust Server carry?

gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does A Shockbyte Rust Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists A Shockbyte Rust Server fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does A Shockbyte Rust Server compare?

On player hours over seven days, A Shockbyte Rust Server ranks #15,432, within the top 69% of ranked servers.

How many players does A Shockbyte Rust Server carry?

Population at the current refresh: 0 players on A Shockbyte Rust Server, against 2 slots. Averaged across seven days, the population is 0 players.

Settings

What settings and rules does A Shockbyte Rust Server use?

No gather rate is given in the name of A Shockbyte Rust Server. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on A Shockbyte Rust Server: which one is it?

A procedural map of size 3,000 with seed 50000, generated by the game, runs on A Shockbyte Rust Server. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto A Shockbyte Rust Server?

In the Rust console (F1), enter client.connect 157.85.91.135:23486. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players 2 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.