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Drill-through Server detail

Vanilla PvE and Chill

Online 157.85.90.70:28015 checked 10m ago

Drill-through
FilterServeris Vanilla PvE and Chill
Attributes
vanillapve
Last refreshed
Players now 1/ 1
7-day average 1 peak 2
Rank #6,647 top 30%
Last wipe 7h ago no schedule published
Next wipe – too few wipes seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75103:0000:0003:0005:0020:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040003:0000:0003:0005:0020:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 18:57 UTC7h ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 52 on average 71 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 35 on average 10 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 32 on average 35 / 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average 24 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 20 on average 27 / 150
[EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 18 on average 1 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does Vanilla PvE and Chill wipe?

The rhythm of Vanilla PvE and Chill cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 7 hours ago the current world was made.

Server details

In which region does Vanilla PvE and Chill sit?

No region appears in what Vanilla PvE and Chill publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 157.85.90.70:28015.

Which Rust version is Vanilla PvE and Chill on?

Rust network protocol 2635 and build 169456 on Linux is the setup for Vanilla PvE and Chill. The protocol has to match before you can join; Steam updates it automatically.

Is Vanilla PvE and Chill up, and how steady is its uptime?

Vanilla PvE and Chill reports online at the current check. Its reported uptime indicates a restart roughly 3 hours ago. Uptime over the last full days (2) was 23%, or 11 of 48 hours. The first sighting of it by Rust Server Analytics was on 25 October 2026.

Is performance on Vanilla PvE and Chill stable?

Server fps averaged 147 over the last 48 hours, with a floor of 99. At its highest the entity count was 139,945, including buildings, deployables and all else. Memory use reached 3,931 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on Vanilla PvE and Chill be read?

gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs169456 (Build): The game build is 169456; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^p (PvE): Player combat is off; the world supplies the danger are the tags Vanilla PvE and Chill publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Vanilla PvE and Chill appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Vanilla PvE and Chill fits are: Community Rust servers, live, PvE Rust servers by live population and Vanilla Rust servers. It appears on the server list under the following filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Against other Rust servers, how does Vanilla PvE and Chill compare?

Player hours for the last seven days place Vanilla PvE and Chill at #6,647, in the top 30% of the ranked field.

At what level does Vanilla PvE and Chill run its population?

Of 1 slots, 1 are filled on Vanilla PvE and Chill at this refresh. The seven-day mean is 1 players, against a peak of 2. Averaged over 48 hours, activity is highest at 04:00 UTC with 1 players.

Map and rules

How is Vanilla PvE and Chill configured, and what rules apply?

The name of Vanilla PvE and Chill does not state a gather rate. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. In the server browser, it appears under Community. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.

What is the map for Vanilla PvE and Chill?

A procedural map of size 5,000 with seed 50000, generated by the game, runs on Vanilla PvE and Chill. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join Vanilla PvE and Chill?

In the Rust console (F1), enter client.connect 157.85.90.70:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Expect to queue: capacity is reached right now.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^v,^p,gmrust,cs169456,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players 1 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs169456
Build The game build is 169456.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.