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Drill-through Server detail

RaineyStreet

Online NA 157.85.90.214:26415 checked 10m ago

Drill-through
FilterServeris RaineyStreet
Attributes
weekly wipes moddedoxide
Last refreshed
Players now 0/ 40
7-day average 0 peak 1
Rank #8,313 top 37% · #1185 in NA
Last wipe 6d ago weekly schedule
Next wipe 19h Thu 29 Oct, 20:48 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 20:48 UTC, in 19h. Its weekly schedule tag · low confidence

usual gap8.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 2

Coming wipes

InWhen, UTCKind
19hThu 29 Oct, 20:48 UTCits own
7d 17hThu 5 Nov, 19:00 UTCFW force wipe
14d 19hThu 12 Nov, 20:48 UTCits own
21d 19hThu 19 Nov, 20:48 UTCits own
28d 19hThu 26 Nov, 20:48 UTCits own
35d 17hThu 3 Dec, 19:00 UTCFW force wipe
42d 19hThu 10 Dec, 20:48 UTCits own

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 20:48 UTC6d ago 1 – running 0
Tue 13 Oct, 23:00 UTC15d ago 2 halved by day 2 8.9 days 2
Thu 1 Oct, 13:20 UTC27d ago 1 halved by day 2 12.4 days 0
Wed 30 Sep, 12:21 UTC28d ago 1 – 1 days 0
Mon 28 Sep, 12:13 UTC30d ago 2 held half 2 days 0
Thu 17 Sep, 14:12 UTC41d ago 1 halved by day 2 10.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 20 / 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 4 / 150
Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average 38 / 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 36 / 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 200 on average 456 / 525
Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average 15 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does RaineyStreet wipe?

The prediction follows its tag, because too few of RaineyStreet's wipes are on record to confirm the schedule. Thursday 29 October at 20:48 UTC is when its next wipe is due. The current world dates from 6 days 4 hours. The tags list a wipe schedule of one week.

Wipe day on RaineyStreet: what should you expect?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 25% of recent wipes. The fall below half arrived by day 2 when it didn't hold.

Server details

Which location hosts RaineyStreet?

The NA tag on RaineyStreet lists it in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 157.85.90.214:26415 is its address.

Which Rust version is RaineyStreet on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on RaineyStreet. The protocol has to match before you can join; Steam updates it automatically.

How reliable is RaineyStreet, and is it online now?

The current status of RaineyStreet is online. The uptime it reports puts the last restart at about 10 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does RaineyStreet perform well?

Server fps averaged 233 over the last 48 hours, with a floor of 206. Buildings, deployables and all other world objects brought the entity total to 31,501. Memory use reached 3,145 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

What do RaineyStreet's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^w (Weekly): The server wipes each week; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): North America is the region it appears under in the browser are the tags RaineyStreet publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does RaineyStreet appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count RaineyStreet among their servers: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Player numbers

What position does RaineyStreet hold in the server rankings?

Ranked on seven-day player hours, RaineyStreet is #8,313 overall and #1,185 in North America, within the top 37% of ranked servers.

How many players does RaineyStreet carry?

Of 40 slots, 0 are filled on RaineyStreet at this refresh. The seven-day mean is 0 players, against a peak of 1.

Settings

What settings and rules does RaineyStreet use?

The name of RaineyStreet does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

The map on RaineyStreet: which one is it?

A procedural map of size 2,500 with seed 1102026, generated by the game, runs on RaineyStreet. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to RaineyStreet?

In the Rust console (F1), enter client.connect 157.85.90.214:26415. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players 40 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly The server wipes each week.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.