Hop Town Studio - Roleplay Media
Offline 157.85.90.101:28015 checked 33d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 15 Sep, 00:22 UTC43d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 114 on average | 168 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 193 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 41 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 18 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 9 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 23 / 100 |
Quick answers
from the figures on this pageWipe data
When does Hop Town Studio - Roleplay Media wipe?
With too few of its wipes on record, Hop Town Studio - Roleplay Media's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 43 days 22 hours ago.
Wipe day on Hop Town Studio - Roleplay Media: what should you expect?
Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.
Server
Which location hosts Hop Town Studio - Roleplay Media?
No region is published by Hop Town Studio - Roleplay Media. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 157.85.90.101:28015.
Which Rust version is Hop Town Studio - Roleplay Media on?
On Linux, Hop Town Studio - Roleplay Media runs Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Hop Town Studio - Roleplay Media, and is it online now?
Offline at this refresh: Hop Town Studio - Roleplay Media, last seen 33 days 18 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Lists and tags
Which meanings do the tags on Hop Town Studio - Roleplay Media carry?
gmrust (Game mode): Rust survival, standard ruleset; mp125 (Max players): Capacity of 125 slots; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^r (Roleplay): Roleplay is the format here; ^c (Creative): Build what you want in a sandbox with gathering removed; ^k (Build server): Base design and building practice; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags Hop Town Studio - Roleplay Media publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Hop Town Studio - Roleplay Media?
The following Rust Server Analytics lists count Hop Town Studio - Roleplay Media among their servers: Modded Rust servers: live data, Rust build and creative servers, Rust servers tagged creative and Best Rust roleplay servers. These filters bring it up on the server list: Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Where does Hop Town Studio - Roleplay Media sit among Rust servers?
On player hours over seven days, Hop Town Studio - Roleplay Media ranks #16,224, within the top 71% of ranked servers.
What is the population of Hop Town Studio - Roleplay Media?
No response from Hop Town Studio - Roleplay Media at the latest check, with a last sighting 33 days 18 hours ago.
Settings
What settings and rules does Hop Town Studio - Roleplay Media use?
No gather rate is given in the name of Hop Town Studio - Roleplay Media. The default group cap of 8 players applies. It runs build & creative, sandbox building, no gathering. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.
What is the map for Hop Town Studio - Roleplay Media?
The game generates a procedural map of size 4,750 with seed 966214 for Hop Town Studio - Roleplay Media. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join Hop Town Studio - Roleplay Media?
In the Rust console (F1), enter client.connect 157.85.90.101:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.