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Drill-through Server detail

Hop Town Studio - Roleplay Media

Offline 157.85.90.101:28015 checked 33d ago

Drill-through
FilterServeris Hop Town Studio - Roleplay Media
Attributes
moddedoxide
Last refreshed
Players now 0/ 125
7-day average 0 peak –
Rank #16,224 top 71%
Last wipe 43d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 15 Sep, 00:22 UTC43d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 114 on average 168 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 193 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 52 on average 41 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 18 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 9 / 100
KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight groups of 8+ · 23 on average 23 / 100

Quick answers

from the figures on this page

Wipe data

When does Hop Town Studio - Roleplay Media wipe?

With too few of its wipes on record, Hop Town Studio - Roleplay Media's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 43 days 22 hours ago.

Wipe day on Hop Town Studio - Roleplay Media: what should you expect?

Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.

Server

Which location hosts Hop Town Studio - Roleplay Media?

No region is published by Hop Town Studio - Roleplay Media. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 157.85.90.101:28015.

Which Rust version is Hop Town Studio - Roleplay Media on?

On Linux, Hop Town Studio - Roleplay Media runs Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Hop Town Studio - Roleplay Media, and is it online now?

Offline at this refresh: Hop Town Studio - Roleplay Media, last seen 33 days 18 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Lists and tags

Which meanings do the tags on Hop Town Studio - Roleplay Media carry?

gmrust (Game mode): Rust survival, standard ruleset; mp125 (Max players): Capacity of 125 slots; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^r (Roleplay): Roleplay is the format here; ^c (Creative): Build what you want in a sandbox with gathering removed; ^k (Build server): Base design and building practice; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags Hop Town Studio - Roleplay Media publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Hop Town Studio - Roleplay Media?

The following Rust Server Analytics lists count Hop Town Studio - Roleplay Media among their servers: Modded Rust servers: live data, Rust build and creative servers, Rust servers tagged creative and Best Rust roleplay servers. These filters bring it up on the server list: Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does Hop Town Studio - Roleplay Media sit among Rust servers?

On player hours over seven days, Hop Town Studio - Roleplay Media ranks #16,224, within the top 71% of ranked servers.

What is the population of Hop Town Studio - Roleplay Media?

No response from Hop Town Studio - Roleplay Media at the latest check, with a last sighting 33 days 18 hours ago.

Settings

What settings and rules does Hop Town Studio - Roleplay Media use?

No gather rate is given in the name of Hop Town Studio - Roleplay Media. The default group cap of 8 players applies. It runs build & creative, sandbox building, no gathering. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

What is the map for Hop Town Studio - Roleplay Media?

The game generates a procedural map of size 4,750 with seed 966214 for Hop Town Studio - Roleplay Media. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join Hop Town Studio - Roleplay Media?

In the Rust console (F1), enter client.connect 157.85.90.101:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2633,^r,^c,^k,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp125
Max players Capacity of 125 slots.
ts8
Group limit Default team size of 8.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs163794
Build The game build is 163794.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Gameplay

^r
Roleplay Roleplay is the format here.
^c
Creative Build what you want in a sandbox with gathering removed.
^k
Build server Base design and building practice.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.