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Drill-through Server detail

A Shockbyte Rust Server

Offline 157.85.89.136:28015 checked 1d ago

Drill-through
FilterServeris A Shockbyte Rust Server
Attributes
Last refreshed
Players now 0/ 75
7-day average 6 peak 23
Rank #1,434 top 6%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
0246814:0017:0020:0022:0001:0004:00Wiped Mon 26 Oct, 16:40 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
010020030040014:0017:0020:0022:0001:0004:00Wiped Mon 26 Oct, 16:40 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak19players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctSun 18 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 16:40 UTC1d ago – – running 0
Sat 24 Oct, 04:12 UTC4d ago 15 held half 2.5 days 5
Thu 22 Oct, 14:08 UTC5d ago 23 – 1.6 days 1
Sun 18 Oct, 12:57 UTC10d ago 19 held half 4 days 8
Wed 14 Oct, 22:00 UTC13d ago 18 held half 3.6 days 6
Sun 11 Oct, 11:41 UTC17d ago 26 held half 3.4 days 3
Thu 8 Oct, 15:00 UTC19d ago 18 held half 2.9 days 2
Mon 5 Oct, 14:25 UTC22d ago 16 held half 3 days 3
Fri 2 Oct, 14:18 UTC25d ago 15 held half 3 days 1
Thu 1 Oct, 21:48 UTC FW26d ago 15 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 543 on average 673 / 725
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 433 / 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 308 on average 40 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 308 on average 54 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 268 on average 230 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average 127 / 175

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for A Shockbyte Rust Server: what is it?

With irregular wipe times, A Shockbyte Rust Server offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 44 hours ago.

On A Shockbyte Rust Server, what happens on wipe day?

The average busiest count over recent wipes is 19 players. The highest player count on the latest wipe arrived 20 hours in. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server

In which region does A Shockbyte Rust Server sit?

No region appears in what A Shockbyte Rust Server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 157.85.89.136:28015.

What Rust build does A Shockbyte Rust Server run?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

Is A Shockbyte Rust Server up, and how steady is its uptime?

Offline at this refresh: A Shockbyte Rust Server, last seen 32 hours ago. The uptime it reports puts the last restart at about 11 hours ago. Of 168 hours in the last 7 full days, 137 were up: 82%. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does A Shockbyte Rust Server show?

The 48-hour average was 191 server fps; the low was 124. Buildings, deployables and all other world objects brought the entity total to 121,126. Peak memory was 5,891 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

What do A Shockbyte Rust Server's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp75 (Max players): Capacity of 75 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature A Shockbyte Rust Server?

The following Rust Server Analytics lists count A Shockbyte Rust Server among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does A Shockbyte Rust Server hold in the server rankings?

Player hours for the last seven days place A Shockbyte Rust Server at #1,434, in the top 6% of the ranked field.

What is the population of A Shockbyte Rust Server?

A Shockbyte Rust Server is offline at this refresh; the last contact was 32 hours ago. Averaging 6 players across seven days, the server reached a peak of 23. Across the last 48 hours, 15:00 UTC shows the highest average: 5 players.

Map and rules

What are the settings on A Shockbyte Rust Server, and its rules?

Gather rate is not mentioned in the name of A Shockbyte Rust Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on A Shockbyte Rust Server: which one is it?

A Shockbyte Rust Server uses a procedural map of size 4,500 with seed 1057629265, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join A Shockbyte Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.85.89.136:28015.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp75
Max players Capacity of 75 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.