WildHunt
Online 157.85.87.37:28138 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #621 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:56 UTC7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! | EU · quad · monthly · 3 on average | 1 / 100 |
| Asgard 2服 中国|官方|二倍|软核新手服 10.16清 | EA · quad · biweekly · 2 on average | 3 / 233 |
| [EA] Softcore 1 | quad · monthly · 67 on average | 105 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 27 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 33 on average | 54 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 11 on average | 1 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does WildHunt wipe?
Too few wipes on record for WildHunt to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 7 days 12 hours.
On WildHunt, what happens on wipe day?
The average busiest count over recent wipes is 1 players. 1 hours after the latest wipe the crowd peaked.
Server
In which region does WildHunt sit?
No region appears in what WildHunt publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 157.85.87.37:28138 is its address.
What Rust build does WildHunt run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on WildHunt. Your game must match the protocol to join, and Steam applies that update.
What uptime does WildHunt show, and is it up?
The current status of WildHunt is online. Its reported uptime indicates a restart roughly 4 days 11 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 21 October 2026 is when Rust Server Analytics first recorded it.
What performance does WildHunt show?
Over 48 hours the average held at 229 server fps, and the minimum was 199. At its highest the entity count was 30,071, including buildings, deployables and all else. At its highest, memory use was 3,891 MB. Players experience lag as low fps combined with a rising entity count.
Tags
Which meanings do the tags on WildHunt carry?
The game's server browser reads the tags WildHunt publishes: gmsoftcore (Game mode): An easier ruleset: softcore; mp40 (Max players): Capacity of 40 slots; ts4 (Group limit): The cap is 4 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does WildHunt appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include WildHunt: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
Player numbers
What position does WildHunt hold in the server rankings?
The seven-day player-hours rank for WildHunt is #15,338, inside the top 69% of all ranked servers. In the quad peer group, the rank is #621.
What is the population of WildHunt?
Population at the current refresh: 0 players on WildHunt, against 40 slots. The population has averaged 0 players over seven days.
Settings
What are the settings on WildHunt, and its rules?
No gather rate is given in the name of WildHunt. Groups: quad, capped at 4 players. It runs softcore, An easier mode from Facepunch, where some loot is retained. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for WildHunt?
A procedural map of size 2,500 with seed 50000, generated by the game, runs on WildHunt. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
What is the way onto WildHunt?
In the Rust console (F1), enter client.connect 157.85.87.37:28138. Launch Rust on this page also works, opening Rust through Steam and connecting you.