Rust Server Analytics 58,911 players11,711 servers
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Drill-through Server detail

WildHunt

Online 157.85.87.37:28138 checked 8m ago

Drill-through
FilterServeris WildHunt
Attributes
quad moddedoxidesoftcore
Last refreshed
Players now 0/ 40
7-day average 0 peak –
Rank #15,338 top 69%
Last wipe 7d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers, and #621 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 21:56 UTC7d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average 1 / 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average 3 / 233
[EA] Softcore 1 quad · monthly · 67 on average 105 / 350
[US] Facepunch Softcore 2 NA · quad · monthly · 59 on average 27 / 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average 54 / 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average 1 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does WildHunt wipe?

Too few wipes on record for WildHunt to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 7 days 12 hours.

On WildHunt, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 1 hours after the latest wipe the crowd peaked.

Server

In which region does WildHunt sit?

No region appears in what WildHunt publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 157.85.87.37:28138 is its address.

What Rust build does WildHunt run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on WildHunt. Your game must match the protocol to join, and Steam applies that update.

What uptime does WildHunt show, and is it up?

The current status of WildHunt is online. Its reported uptime indicates a restart roughly 4 days 11 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 21 October 2026 is when Rust Server Analytics first recorded it.

What performance does WildHunt show?

Over 48 hours the average held at 229 server fps, and the minimum was 199. At its highest the entity count was 30,071, including buildings, deployables and all else. At its highest, memory use was 3,891 MB. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on WildHunt carry?

The game's server browser reads the tags WildHunt publishes: gmsoftcore (Game mode): An easier ruleset: softcore; mp40 (Max players): Capacity of 40 slots; ts4 (Group limit): The cap is 4 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does WildHunt appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include WildHunt: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Player numbers

What position does WildHunt hold in the server rankings?

The seven-day player-hours rank for WildHunt is #15,338, inside the top 69% of all ranked servers. In the quad peer group, the rank is #621.

What is the population of WildHunt?

Population at the current refresh: 0 players on WildHunt, against 40 slots. The population has averaged 0 players over seven days.

Settings

What are the settings on WildHunt, and its rules?

No gather rate is given in the name of WildHunt. Groups: quad, capped at 4 players. It runs softcore, An easier mode from Facepunch, where some loot is retained. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for WildHunt?

A procedural map of size 2,500 with seed 50000, generated by the game, runs on WildHunt. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto WildHunt?

In the Rust console (F1), enter client.connect 157.85.87.37:28138. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp40
Max players Capacity of 40 slots.
ts4
Group limit The cap is 4 players per team.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.