Rust Server Analytics 62,257 players11,760 servers
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Drill-through Server detail

Red sun in the sky

Online 157.85.87.241:26318 checked 9m ago

Drill-through
FilterServeris Red sun in the sky
Attributes
Last refreshed
Players now 0/ 5
7-day average 0 peak 2
Rank #13,093 top 59%
Last wipe 26d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Thu 1 OctSat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:37 UTC FW26d ago 1 – running 0
Sat 19 Sep, 10:09 UTC38d ago 2 halved by day 3 12.4 days 0
Fri 18 Sep, 21:13 UTC39d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 515 on average 547 / 625
Rustoria.co - EU Main EU · groups of 16+ · weekly · 338 on average 36 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 335 on average 57 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 292 / 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 112 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 262 on average 126 / 150

Quick answers

from the figures on this page

Wipe cycle

When does Red sun in the sky wipe?

With irregular wipe times, Red sun in the sky offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 26 days 3 hours ago.

Wipe day on Red sun in the sky: what should you expect?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 3 it had fallen below half where the hold failed.

Server details

In which region does Red sun in the sky sit?

No region is published by Red sun in the sky. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 157.85.87.241:26318.

Which Rust version is Red sun in the sky on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Red sun in the sky. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Red sun in the sky, and is it online now?

Red sun in the sky reports online at the current check. Its reported uptime indicates a restart roughly 30 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 13 September 2026.

Does Red sun in the sky perform well?

Server fps averaged 113 over the last 48 hours, with a floor of 34. At its highest the entity count was 64,992, including buildings, deployables and all else. Peak memory was 4,235 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do Red sun in the sky's tags stand for?

The game's server browser reads the tags Red sun in the sky publishes: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Red sun in the sky appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Red sun in the sky: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Red sun in the sky sit among Rust servers?

On player hours over seven days, Red sun in the sky ranks #13,093, within the top 59% of ranked servers.

At what level does Red sun in the sky run its population?

Red sun in the sky holds 0 players of its 5 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 2. Across the last 48 hours, 15:00 UTC shows the highest average: 0 players.

Settings

How is Red sun in the sky configured, and what rules apply?

The name of Red sun in the sky does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map for Red sun in the sky?

The game generates a procedural map of size 3,500 with seed 471471404 for Red sun in the sky. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to Red sun in the sky?

In the Rust console (F1), enter client.connect 157.85.87.241:26318. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Capacity of 5 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.