Red sun in the sky
Online 157.85.87.241:26318 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:37 UTC FW26d ago | 1 | – | running | 0 |
| Sat 19 Sep, 10:09 UTC38d ago | 2 | halved by day 3 | 12.4 days | 0 |
| Fri 18 Sep, 21:13 UTC39d ago | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 515 on average | 547 / 625 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 338 on average | 36 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 335 on average | 57 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 292 / 325 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 112 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 262 on average | 126 / 150 |
Quick answers
from the figures on this pageWipe cycle
When does Red sun in the sky wipe?
With irregular wipe times, Red sun in the sky offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 26 days 3 hours ago.
Wipe day on Red sun in the sky: what should you expect?
The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 3 it had fallen below half where the hold failed.
Server details
In which region does Red sun in the sky sit?
No region is published by Red sun in the sky. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 157.85.87.241:26318.
Which Rust version is Red sun in the sky on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Red sun in the sky. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Red sun in the sky, and is it online now?
Red sun in the sky reports online at the current check. Its reported uptime indicates a restart roughly 30 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 13 September 2026.
Does Red sun in the sky perform well?
Server fps averaged 113 over the last 48 hours, with a floor of 34. At its highest the entity count was 64,992, including buildings, deployables and all else. Peak memory was 4,235 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do Red sun in the sky's tags stand for?
The game's server browser reads the tags Red sun in the sky publishes: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Red sun in the sky appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Red sun in the sky: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Red sun in the sky sit among Rust servers?
On player hours over seven days, Red sun in the sky ranks #13,093, within the top 59% of ranked servers.
At what level does Red sun in the sky run its population?
Red sun in the sky holds 0 players of its 5 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 2. Across the last 48 hours, 15:00 UTC shows the highest average: 0 players.
Settings
How is Red sun in the sky configured, and what rules apply?
The name of Red sun in the sky does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the map for Red sun in the sky?
The game generates a procedural map of size 3,500 with seed 471471404 for Red sun in the sky. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to Red sun in the sky?
In the Rust console (F1), enter client.connect 157.85.87.241:26318. Launch Rust on this page also works, opening Rust through Steam and connecting you.