Rust Server Analytics 33,864 players11,668 servers
All servers
Drill-through Server detail

A Shockbyte x Discord Production Rust Server

Offline 157.85.87.159:22708 checked 5d ago

Drill-through
FilterServeris A Shockbyte x Discord Production Rust Server
Attributes
Last refreshed
Players now 0/ 75
7-day average 0 peak –
Rank #15,358 top 69%
Last wipe 21d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average 135 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 116 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 12 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average 23 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 10 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 19 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for A Shockbyte x Discord Production Rust Server: what is it?

With too few of its wipes on record, A Shockbyte x Discord Production Rust Server's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 13 hours ago the current world was made.

Server

In which region does A Shockbyte x Discord Production Rust Server sit?

No region appears in what A Shockbyte x Discord Production Rust Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 157.85.87.159:22708.

Which Rust version is A Shockbyte x Discord Production Rust Server on?

Rust network protocol 2634 and build 167058 on Linux is the setup for A Shockbyte x Discord Production Rust Server. The protocol has to match before you can join; Steam updates it automatically.

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

The current status is offline for A Shockbyte x Discord Production Rust Server, with the last sighting 5 days 3 hours ago. Of 168 hours in the last 7 full days, 49 were up: 29%. 7 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on A Shockbyte x Discord Production Rust Server be read?

Tags from A Shockbyte x Discord Production Rust Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): Player slots: 75; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167058 (Build): The game build is 167058; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does A Shockbyte x Discord Production Rust Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists A Shockbyte x Discord Production Rust Server fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does A Shockbyte x Discord Production Rust Server hold in the server rankings?

The seven-day player-hours rank for A Shockbyte x Discord Production Rust Server is #15,358, inside the top 69% of all ranked servers.

How many players does A Shockbyte x Discord Production Rust Server carry?

No response from A Shockbyte x Discord Production Rust Server at the latest check, with a last sighting 5 days 3 hours ago. The population has averaged 0 players over seven days.

Settings

What are the settings on A Shockbyte x Discord Production Rust Server, and its rules?

The name of A Shockbyte x Discord Production Rust Server does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for A Shockbyte x Discord Production Rust Server?

A procedural map of size 1,500 with seed 50000, generated by the game, runs on A Shockbyte x Discord Production Rust Server. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join A Shockbyte x Discord Production Rust Server?

In the Rust console (F1), enter client.connect 157.85.87.159:22708. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp75
Max players Player slots: 75.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167058
Build The game build is 167058.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.