The Dead Zone
Online 157.85.86.90:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:20 UTC24d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 533 on average | 223 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 325 on average | 14 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 323 on average | 18 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 133 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 278 on average | 43 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 41 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for The Dead Zone: what is it?
Too few wipes on record for The Dead Zone to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 24 days 12 hours ago.
On The Dead Zone, what happens on wipe day?
Across recent wipes the busiest point averaged 3 players. 29 hours after the latest wipe the crowd peaked.
Server details
Which location hosts The Dead Zone?
A region is not published by The Dead Zone. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 157.85.86.90:28015 is its address.
What Rust build does The Dead Zone run?
Rust network protocol 2635 and build 168909 on Linux is the setup for The Dead Zone. Joining requires the same protocol on your game; Steam handles the update.
Is The Dead Zone up, and how steady is its uptime?
The current status of The Dead Zone is online. The uptime it reports puts the last restart at about 2 days 8 hours ago. Uptime over the last full days (7) was 96%, or 162 of 168 hours. The first sighting of it by Rust Server Analytics was on 3 October 2026.
Is performance on The Dead Zone stable?
Over 48 hours the average held at 100 server fps, and the minimum was 62. At its highest the entity count was 163,602, including buildings, deployables and all else. Peak memory was 6,073 MB. Players experience lag as low fps combined with a rising entity count.
Tags
Which meanings do the tags on The Dead Zone carry?
The game's server browser reads the tags The Dead Zone publishes: gmrust (Game mode): Survival in the standard Rust format; mp125 (Max players): Player slots: 125; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature The Dead Zone?
The following Rust Server Analytics lists count The Dead Zone among their servers: Community Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Population
What position does The Dead Zone hold in the server rankings?
On player hours over seven days, The Dead Zone ranks #6,730, within the top 30% of ranked servers.
At what level does The Dead Zone run its population?
Population at the current refresh: 0 players on The Dead Zone, against 125 slots. The seven-day mean is 0 players, against a peak of 2. Across the last 48 hours, 21:00 UTC shows the highest average: 1 players.
Settings
What are the settings on The Dead Zone, and its rules?
Gather rate is not mentioned in the name of The Dead Zone. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.
The map on The Dead Zone: which one is it?
A procedural map of size 5,400 with seed 567367, generated by the game, runs on The Dead Zone. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How do you connect to The Dead Zone?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.85.86.90:28015.