ShockTestingPVE
Offline 157.85.85.223:24586 checked 9d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 01:16 UTC9d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 54 on average | 69 / 200 |
| [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 33 on average | 20 / 200 |
| [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 31 on average | 39 / 200 |
| 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 2 / 200 |
| [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 21 on average | 22 / 150 |
| [EU/GER] Rust Norddeutschland PVE | EU · groups of 8+ · biweekly · 16 on average | 0 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for ShockTestingPVE: what is it?
The rhythm of ShockTestingPVE cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 9 days 23 hours ago the current world was made.
On ShockTestingPVE, what happens on wipe day?
The average busiest count over recent wipes is 0 players. Peak population for the latest wipe came 0 hours after it began.
Server details
Which location hosts ShockTestingPVE?
No region appears in what ShockTestingPVE publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 157.85.85.223:24586 is its address.
Which Rust version is ShockTestingPVE on?
On Linux, ShockTestingPVE runs Rust network protocol 2634 and build 167781. The protocol has to match before you can join; Steam updates it automatically.
What uptime does ShockTestingPVE show, and is it up?
The current status is offline for ShockTestingPVE, with the last sighting 9 days 22 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 19 October 2026.
Tags
What do ShockTestingPVE's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Player slots: 40; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): No fighting between players, with the world as the threat are the tags ShockTestingPVE publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does ShockTestingPVE appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include ShockTestingPVE: Community Rust servers, live and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, how does ShockTestingPVE compare?
The seven-day player-hours rank for ShockTestingPVE is #15,274, inside the top 69% of all ranked servers.
How many players does ShockTestingPVE carry?
The last sighting of ShockTestingPVE was 9 days 22 hours ago; it is offline at this refresh.
Map and rules
How is ShockTestingPVE configured, and what rules apply?
Gather rate is not mentioned in the name of ShockTestingPVE. The default group cap of 8 players applies. It runs pve, no fighting other players. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.
The map on ShockTestingPVE: which one is it?
ShockTestingPVE uses a procedural map of size 1,500 with seed 50000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How do you connect to ShockTestingPVE?
In the Rust console (F1), enter client.connect 157.85.85.223:24586. Launch Rust on this page also works, opening Rust through Steam and connecting you.