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Drill-through Server detail

iTrn-Rust_10x

Offline 156.155.168.129:28015 checked 3d ago

Drill-through
FilterServeris iTrn-Rust_10x
Attributes
10x
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,335 top 69%
Last wipe 27d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:51 UTC FW27d ago 0 – running 0
Mon 28 Sep, 13:24 UTC30d ago 0 – 3.2 days 0
Sun 27 Sep, 21:45 UTC31d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Frontier - EU 10x | No BPs | Kits | Shop EU · groups of 8+ · 10x · 3 on average 0 / 16
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 349 on average 298 / 300
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 180 on average 104 / 200
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 179 on average 118 / 150
KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 153 on average 57 / 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 77 on average 33 / 150

Quick answers

from the figures on this page

Wipe cycle

On what cycle does iTrn-Rust_10x wipe?

The next wipe on iTrn-Rust_10x cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 27 days 14 hours.

Wipe day on iTrn-Rust_10x: what should you expect?

The average busiest count over recent wipes is 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

What is the hosting location of iTrn-Rust_10x?

No region is published by iTrn-Rust_10x. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 156.155.168.129:28015.

What Rust build does iTrn-Rust_10x run?

Rust network protocol 2635 and build 168909 on Windows is the setup for iTrn-Rust_10x. The protocol has to match before you can join; Steam updates it automatically.

What uptime does iTrn-Rust_10x show, and is it up?

Last seen 3 days 7 hours ago, iTrn-Rust_10x now reports offline. 58% uptime over the last 7 full days, equal to 98 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Lists and tags

How should the tags on iTrn-Rust_10x be read?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set are the tags iTrn-Rust_10x publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does iTrn-Rust_10x appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include iTrn-Rust_10x: 10x Rust servers and Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 10x.

Player numbers

What position does iTrn-Rust_10x hold in the server rankings?

On player hours over seven days, iTrn-Rust_10x ranks #15,335, within the top 69% of ranked servers.

How many players does iTrn-Rust_10x carry?

The last sighting of iTrn-Rust_10x was 3 days 7 hours ago; it is offline at this refresh. The population has averaged 0 players over seven days.

Map and rules

How is iTrn-Rust_10x configured, and what rules apply?

Gather at 10x on iTrn-Rust_10x, according to the server name. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

The map on iTrn-Rust_10x: which one is it?

The game generates a procedural map for iTrn-Rust_10x.

Connection

What is the way onto iTrn-Rust_10x?

In the Rust console (F1), enter client.connect 156.155.168.129:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.