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Drill-through Server detail

RustDockerServer

Online 153.68.126.170:28015 checked 3h ago

Drill-through
FilterServeris RustDockerServer
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,323 top 69%
Last wipe 24d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 07:17 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average 636 / 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 485 / 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average 59 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average 36 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 271 on average 138 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 254 on average 255 / 300

Quick answers

from the figures on this page

Wipe cycle

On what cycle does RustDockerServer wipe?

Too few wipes on record for RustDockerServer to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 24 days 13 hours ago.

On RustDockerServer, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

Which location hosts RustDockerServer?

No region is published by RustDockerServer. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 153.68.126.170:28015 is its address.

Which Rust version is RustDockerServer on?

Rust network protocol 2635 and build 168909 on Linux is the setup for RustDockerServer. Your game must match the protocol to join, and Steam applies that update.

How reliable is RustDockerServer, and is it online now?

RustDockerServer reports online at the current check. About 3 days 8 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 20 September 2026.

What performance does RustDockerServer show?

The 48-hour average was 159 server fps; the low was 141. At its highest the entity count was 121,005, including buildings, deployables and all else. At its highest, memory use was 3,883 MB. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on RustDockerServer carry?

Tags from RustDockerServer, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature RustDockerServer?

The following Rust Server Analytics lists count RustDockerServer among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does RustDockerServer sit among Rust servers?

The seven-day player-hours rank for RustDockerServer is #15,323, inside the top 69% of all ranked servers.

At what level does RustDockerServer run its population?

Population at the current refresh: 0 players on RustDockerServer, against 10 slots. The seven-day mean for this server is 0 players.

Map and rules

What settings and rules does RustDockerServer use?

Gather rate is not mentioned in the name of RustDockerServer. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC on.

What is the map for RustDockerServer?

A procedural map of size 4,500 with seed 1337, generated by the game, runs on RustDockerServer. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

What is the way onto RustDockerServer?

In the Rust console (F1), enter client.connect 153.68.126.170:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.