Rust Server Analytics 91,534 players11,873 servers
All servers
Drill-through Server detail

HARD | RUST

Offline 152.89.199.21:35700 checked 4d ago

Drill-through
FilterServeris HARD | RUST
Attributes
monthly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,344 top 69%
Last wipe 20d ago monthly schedule
Next wipe 7d 3h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap2.2 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
7d 3hThu 5 Nov, 19:00 UTCFW force wipe
35d 3hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 11:05 UTC20d ago 2 – running 1
Fri 2 Oct, 03:21 UTC27d ago 2 halved by day 2 7.3 days 0
Wed 30 Sep, 02:28 UTC29d ago 3 halved by day 1 2 days 1
Sun 27 Sep, 22:37 UTC31d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 88 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 229 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 25 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 74 on average 113 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 68 on average 379 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 EU · groups of 16+ · monthly · 66 on average 359 / 1000

Quick answers

from the figures on this page

Wipe data

When does HARD | RUST wipe?

The force wipe is the only wipe for HARD | RUST, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 20 days 3 hours ago the current world was made. The tags carry a monthly wipe schedule.

On HARD | RUST, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 7 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.

Server details

What is the hosting location of HARD | RUST?

No region appears in what HARD | RUST publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 152.89.199.21:35700.

Which Rust version is HARD | RUST on?

Rust network protocol 2634 and build 167398 on Windows is the setup for HARD | RUST. Joining requires the same protocol on your game; Steam handles the update.

What uptime does HARD | RUST show, and is it up?

Offline at this refresh: HARD | RUST, last seen 4 days 18 hours ago. Uptime over the last full days (7) was 42%, or 70 of 168 hours. It entered Rust Server Analytics records on 24 September 2026.

Lists and tags

How should the tags on HARD | RUST be read?

The game's server browser reads the tags HARD | RUST publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp100 (Max players): Player slots: 100; ts30 (Group limit): The cap is 30 players per team; v2634 (Protocol): To join, your game version must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; jp0 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does HARD | RUST appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists HARD | RUST fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Where does HARD | RUST sit among Rust servers?

The seven-day player-hours rank for HARD | RUST is #15,344, inside the top 69% of all ranked servers.

How many players does HARD | RUST carry?

The last sighting of HARD | RUST was 4 days 18 hours ago; it is offline at this refresh. Averaged across seven days, the population is 0 players.

Map and rules

What are the settings on HARD | RUST, and its rules?

No gather rate is given in the name of HARD | RUST. A maximum of 30 players per group applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

What is the map for HARD | RUST?

HARD | RUST uses a procedural map of size 4,000 with seed 13472, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to HARD | RUST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 152.89.199.21:35700. https://nsk15.gamestores.app/ is its website.

Server tags

what each one means

Published as mp100,ptrak,jp0,$r?,v2634,^m,^v,gmvanilla,cs167398,ts30,^o^z

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp100
Max players Player slots: 100.
ts30
Group limit The cap is 30 players per team.
v2634
Protocol To join, your game version must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Other

jp0
Custom tag A custom tag, set by the owner or a plugin, outside the standard set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.