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Drill-through Server detail

Test Z

Online 152.89.199.149:35000 checked 13m ago

Drill-through
FilterServeris Test Z
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #15,236 top 69%
Last wipe 25d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
wipe-day peak54players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctFri 2 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 107, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:14 UTC20d ago 107 – running 0
Fri 2 Oct, 09:12 UTC25d ago 0 – 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 650 / 700
Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 45 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 87 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 365 / 400
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 165 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 157 / 225

Quick answers

from the figures on this page

Wipe data

When does Test Z wipe?

Too few wipes on record for Test Z to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 25 days 12 hours ago the current world was made.

Wipe day on Test Z: what should you expect?

The average busiest count over recent wipes is 54 players. 13 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of Test Z?

No region appears in what Test Z publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 152.89.199.149:35000.

What Rust build does Test Z run?

Rust network protocol 2635 and build 168909 on Linux is the setup for Test Z. Your game must match the protocol to join, and Steam applies that update.

How reliable is Test Z, and is it online now?

The current status of Test Z is online. Its reported uptime indicates a restart roughly 3 days 13 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 14 September 2026.

Does Test Z perform well?

The 48-hour average was 112 server fps; the low was 93. Entity count reached 71,492, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,454 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do Test Z's tags stand for?

The game's server browser reads the tags Test Z publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Test Z appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Test Z: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Whose server is Test Z?

No other server we track uses the x4c.ru hostname that Test Z publishes.

Population

Where does Test Z sit among Rust servers?

The seven-day player-hours rank for Test Z is #15,236, inside the top 69% of all ranked servers.

At what level does Test Z run its population?

Test Z holds 0 players of its 100 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1.

Map and rules

What settings and rules does Test Z use?

Gather rate is not mentioned in the name of Test Z. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

The map on Test Z: which one is it?

A procedural map of size 3,500 with seed 5395053, generated by the game, runs on Test Z. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join Test Z?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 152.89.199.149:35000. Find it online at https://x4c.ru.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players 100 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.