Oclium Dev Server
Online 152.37.196.217:28015 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 22:28 UTC21d ago | 0 | – | running | 0 |
| Wed 23 Sep, 03:00 UTC36d ago | 0 | – | 14.8 days | 0 |
| Fri 18 Sep, 23:16 UTC40d ago | 0 | – | 4.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 555 on average | 164 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 96 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 15 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 286 on average | 17 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 12 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 17 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does Oclium Dev Server wipe?
With irregular wipe times, Oclium Dev Server offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 21 days 4 hours ago.
On Oclium Dev Server, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 0 hours in.
Server
What is the hosting location of Oclium Dev Server?
No region appears in what Oclium Dev Server publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 152.37.196.217:28015.
What Rust build does Oclium Dev Server run?
On Linux, Oclium Dev Server runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
Is Oclium Dev Server up, and how steady is its uptime?
The current status of Oclium Dev Server is online. Uptime over the last full days (7) was 98%, or 165 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on Oclium Dev Server be read?
Tags from Oclium Dev Server, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Oclium Dev Server appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Oclium Dev Server fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Where does Oclium Dev Server sit among Rust servers?
On player hours over seven days, Oclium Dev Server ranks #15,358, within the top 69% of ranked servers.
At what level does Oclium Dev Server run its population?
Population at the current refresh: 0 players on Oclium Dev Server, against 10 slots. Averaged across seven days, the population is 0 players.
Settings
What are the settings on Oclium Dev Server, and its rules?
No gather rate is given in the name of Oclium Dev Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, disabled.
The map on Oclium Dev Server: which one is it?
Oclium Dev Server uses a procedural map, which the game generates.
How to join
How can a player join Oclium Dev Server?
In the Rust console (F1), enter client.connect 152.37.196.217:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.