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Drill-through Server detail

FPS TEST

Offline 152.233.71.22:28015 checked 37d ago

Drill-through
FilterServeris FPS TEST
Attributes
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #14,960 no region published
Last wipe 44d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 524 on average 365 / 425
Rustoria.co - EU Main EU · groups of 16+ · weekly · 334 on average 25 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 331 on average 41 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 156 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 67 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 66 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for FPS TEST: what is it?

Too few wipes on record for FPS TEST to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 44 days 13 hours ago.

Server details

What is the hosting location of FPS TEST?

No region is published by FPS TEST. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 152.233.71.22:28015.

What Rust build does FPS TEST run?

The platform is Windows, with Rust network protocol 2633 and build 163794 running on FPS TEST. The protocol has to match before you can join; Steam updates it automatically.

What uptime does FPS TEST show, and is it up?

The current status is offline for FPS TEST, with the last sighting 37 days 4 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 20 September 2026.

Lists and tags

How should the tags on FPS TEST be read?

The game's server browser reads the tags FPS TEST publishes: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Player slots: 1; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature FPS TEST?

These Rust Server Analytics lists include FPS TEST: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does FPS TEST sit among Rust servers?

The seven-day player-hours rank for FPS TEST is #14,960, inside the top – of all ranked servers.

At what level does FPS TEST run its population?

No response from FPS TEST at the latest check, with a last sighting 37 days 4 hours ago.

Map and rules

How is FPS TEST configured, and what rules apply?

The name of FPS TEST does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map for FPS TEST?

A procedural map, generated by the game, runs on FPS TEST.

Connection

How can a player join FPS TEST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 152.233.71.22:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Player slots: 1.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Joining needs your game on protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.