Rust Server Analytics 44,124 players11,668 servers
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Drill-through Server detail

cinematic

Online 151.80.25.50:28012 checked 10m ago

Drill-through
FilterServeris cinematic
Attributes
Last refreshed
Players now 0/ 5
7-day average 0 peak –
Rank #15,411 top 69%
Last wipe 26d ago no schedule published
Next wipe 8d 17h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
00.511.5202:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
8d 17hThu 5 Nov, 19:00 UTCFW force wipe
36d 17hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:58 UTC FW26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 527 on average 280 / 350
Rustoria.co - EU Main EU · groups of 16+ · weekly · 331 on average 24 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 329 on average 37 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 138 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 50 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 44 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does cinematic wipe?

The force wipe is the only wipe for cinematic, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 26 days 7 hours ago.

On cinematic, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

In which region does cinematic sit?

A region is not published by cinematic. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 151.80.25.50:28012.

What Rust build does cinematic run?

Rust network protocol 2635 and build 168909 on Linux is the setup for cinematic. Your game must match the protocol to join, and Steam applies that update.

What uptime does cinematic show, and is it up?

As of the latest refresh, cinematic is online. About 42 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on cinematic stable?

The 48-hour average was 1 server fps; the low was 1. Entity count reached 111,100, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,959 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do cinematic's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank are the tags cinematic publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature cinematic?

These Rust Server Analytics lists include cinematic: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does cinematic compare?

Player hours for the last seven days place cinematic at #15,411, in the top 69% of the ranked field.

How many players does cinematic carry?

Of 5 slots, 0 are filled on cinematic at this refresh. Averaged across seven days, the population is 0 players.

Settings

What are the settings on cinematic, and its rules?

Gather rate is not mentioned in the name of cinematic. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for cinematic?

The game generates a procedural map of size 4,500 with seed 8540 for cinematic. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto cinematic?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 151.80.25.50:28012.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp5
Max players Capacity of 5 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.