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Drill-through Server detail

Server Test

Offline 151.19.165.108:28015 checked 11d ago

Drill-through
FilterServeris Server Test
Attributes
vanilla
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,094 top 60%
Last wipe 12d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct20 Oct22 Oct23 Oct25 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average 291 / 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 269 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 26 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 23 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 38 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 129 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does Server Test wipe?

Too few wipes on record for Server Test to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 12 days 1 hours ago.

Server details

In which region does Server Test sit?

No region is published by Server Test. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 151.19.165.108:28015 is its address.

What Rust build does Server Test run?

On Windows, Server Test runs Rust network protocol 2634 and build 167781. Your game must match the protocol to join, and Steam applies that update.

Is Server Test up, and how steady is its uptime?

The current status is offline for Server Test, with the last sighting 11 days 6 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 17 October 2026.

Lists and tags

Which meanings do the tags on Server Test carry?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock are the tags Server Test publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Server Test?

Among the Rust Server Analytics lists Server Test fits are: Community Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does Server Test compare?

The seven-day player-hours rank for Server Test is #13,094, inside the top 60% of all ranked servers.

At what level does Server Test run its population?

Server Test is offline at this refresh; the last contact was 11 days 6 hours ago.

Settings

What are the settings on Server Test, and its rules?

Gather rate is not mentioned in the name of Server Test. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Server Test: which one is it?

A procedural map, generated by the game, runs on Server Test.

Connection

What is the way onto Server Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 151.19.165.108:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.