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Drill-through Server detail

MyLocalTest

Offline 150.228.63.234:28015 checked 27d ago

Drill-through
FilterServeris MyLocalTest
Attributes
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #16,557 top 70%
Last wipe 27d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 11:41 UTC27d ago 0 – running 1
Wed 30 Sep, 09:00 UTC28d ago 1 – 1.1 days 1
Tue 29 Sep, 18:20 UTC29d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 565 on average 221 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 136 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 27 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 289 on average 17 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 25 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 27 / 225

Quick answers

from the figures on this page

Wipe data

The wipe schedule for MyLocalTest: what is it?

The next wipe on MyLocalTest cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 27 days 13 hours.

Wipe day on MyLocalTest: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began.

Server

Which location hosts MyLocalTest?

No region is published by MyLocalTest. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 150.228.63.234:28015.

What Rust build does MyLocalTest run?

Rust network protocol 2634 and build 166235 on Windows is the setup for MyLocalTest. Your game must match the protocol to join, and Steam applies that update.

Is MyLocalTest up, and how steady is its uptime?

The current status is offline for MyLocalTest, with the last sighting 27 days 13 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 29 September 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on MyLocalTest carry?

Tags from MyLocalTest, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166235 (Build): The game build is 166235; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature MyLocalTest?

These Rust Server Analytics lists include MyLocalTest: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does MyLocalTest hold in the server rankings?

The seven-day player-hours rank for MyLocalTest is #16,557, inside the top 70% of all ranked servers.

What is the population of MyLocalTest?

No response from MyLocalTest at the latest check, with a last sighting 27 days 13 hours ago.

Map and rules

What settings and rules does MyLocalTest use?

The name of MyLocalTest does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on MyLocalTest: which one is it?

A procedural map, generated by the game, runs on MyLocalTest.

How to join

How can a player join MyLocalTest?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 150.228.63.234:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166235,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players Capacity of 1 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166235
Build The game build is 166235.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.