Development Server
Offline 150.228.19.59:28015 checked 24d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 250 / 275 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 183 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 292 on average | 35 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 291 on average | 17 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 45 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 53 / 200 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Development Server: what is it?
Too few wipes on record for Development Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 94 days 14 hours ago.
Server
Which location hosts Development Server?
No region appears in what Development Server publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 150.228.19.59:28015 is its address.
What Rust build does Development Server run?
On Windows, Development Server runs Rust network protocol 2631 and build 158240. Your game must match the protocol to join, and Steam applies that update.
What uptime does Development Server show, and is it up?
Last seen 24 days 15 hours ago, Development Server now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 4 October 2026.
Lists and tags
What do Development Server's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2631 (Protocol): To join, your game version must match protocol 2631; cs158240 (Build): The game build is 158240; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags Development Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Development Server?
Among the Rust Server Analytics lists Development Server fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does Development Server compare?
The seven-day player-hours rank for Development Server is #15,996, inside the top 71% of all ranked servers.
What is the population of Development Server?
Development Server is offline at this refresh; the last contact was 24 days 15 hours ago.
Map and rules
What settings and rules does Development Server use?
No gather rate is given in the name of Development Server. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Anti-cheat status: VAC on.
The map on Development Server: which one is it?
A procedural map, generated by the game, runs on Development Server.
How to join
How can a player join Development Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 150.228.19.59:28015.