Rust Server Analytics 103,453 players11,891 servers
All servers
Drill-through Server detail

TroubleChute

Offline 150.228.105.83:28015 checked 43d ago

Drill-through
FilterServeris TroubleChute
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,349 no region published
Last wipe 43d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 510 on average 316 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 433 / 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average 959 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 48 / 100
eulongtest (private perf box) EU · groups of 14+ · monthly · 267 on average 0 / 8
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 984 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does TroubleChute wipe?

The rhythm of TroubleChute cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 43 days 9 hours ago the current world was made.

Server

Which location hosts TroubleChute?

No region appears in what TroubleChute publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 150.228.105.83:28015 is its address.

What Rust build does TroubleChute run?

The platform is Windows, with Rust network protocol 2633 and build 163794 running on TroubleChute. Your game must match the protocol to join, and Steam applies that update.

Is TroubleChute up, and how steady is its uptime?

Last seen 43 days 7 hours ago, TroubleChute now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 16 September 2026.

Tags

What do TroubleChute's tags stand for?

The game's server browser reads the tags TroubleChute publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Build number 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature TroubleChute?

Among the Rust Server Analytics lists TroubleChute fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does TroubleChute compare?

Player hours for the last seven days place TroubleChute at #13,349, in the top – of the ranked field.

What is the population of TroubleChute?

The last sighting of TroubleChute was 43 days 7 hours ago; it is offline at this refresh.

Map and rules

What are the settings on TroubleChute, and its rules?

No gather rate is given in the name of TroubleChute. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

The map on TroubleChute: which one is it?

The game generates a procedural map for TroubleChute.

Connection

What is the way onto TroubleChute?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 150.228.105.83:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Joining needs your game on protocol 2633.
cs163794
Build Build number 163794.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.