TroubleChute
Offline 150.228.105.83:28015 checked 43d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 510 on average | 316 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 433 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 959 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 48 / 100 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 267 on average | 0 / 8 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 984 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does TroubleChute wipe?
The rhythm of TroubleChute cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 43 days 9 hours ago the current world was made.
Server
Which location hosts TroubleChute?
No region appears in what TroubleChute publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 150.228.105.83:28015 is its address.
What Rust build does TroubleChute run?
The platform is Windows, with Rust network protocol 2633 and build 163794 running on TroubleChute. Your game must match the protocol to join, and Steam applies that update.
Is TroubleChute up, and how steady is its uptime?
Last seen 43 days 7 hours ago, TroubleChute now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 16 September 2026.
Tags
What do TroubleChute's tags stand for?
The game's server browser reads the tags TroubleChute publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Build number 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature TroubleChute?
Among the Rust Server Analytics lists TroubleChute fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does TroubleChute compare?
Player hours for the last seven days place TroubleChute at #13,349, in the top – of the ranked field.
What is the population of TroubleChute?
The last sighting of TroubleChute was 43 days 7 hours ago; it is offline at this refresh.
Map and rules
What are the settings on TroubleChute, and its rules?
No gather rate is given in the name of TroubleChute. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.
The map on TroubleChute: which one is it?
The game generates a procedural map for TroubleChute.
Connection
What is the way onto TroubleChute?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 150.228.105.83:28015.