TroubleChute
Offline 150.228.105.245:28015 checked 44d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 272 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 184 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 292 on average | 34 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 291 on average | 18 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 43 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 56 / 200 |
Quick answers
from the figures on this pageWipe data
When does TroubleChute wipe?
The rhythm of TroubleChute cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 44 days 9 hours ago.
Server
Which location hosts TroubleChute?
A region is not published by TroubleChute. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 150.228.105.245:28015.
What Rust build does TroubleChute run?
On Windows, TroubleChute runs Rust network protocol 2633 and build 163794. Your game must match the protocol to join, and Steam applies that update.
How reliable is TroubleChute, and is it online now?
Last seen 44 days 8 hours ago, TroubleChute now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 14 September 2026.
Lists and tags
How should the tags on TroubleChute be read?
The game's server browser reads the tags TroubleChute publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does TroubleChute appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count TroubleChute among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Where does TroubleChute sit among Rust servers?
Player hours for the last seven days place TroubleChute at #14,385, in the top – of the ranked field.
At what level does TroubleChute run its population?
The last sighting of TroubleChute was 44 days 8 hours ago; it is offline at this refresh.
Map and rules
How is TroubleChute configured, and what rules apply?
No gather rate is given in the name of TroubleChute. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.
The map on TroubleChute: which one is it?
TroubleChute uses a procedural map, which the game generates.
Connection
How can a player join TroubleChute?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 150.228.105.245:28015.