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Drill-through Server detail

TroubleChute

Offline 150.228.105.245:28015 checked 44d ago

Drill-through
FilterServeris TroubleChute
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #14,385 no region published
Last wipe 44d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 272 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 184 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average 34 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average 18 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 43 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 56 / 200

Quick answers

from the figures on this page

Wipe data

When does TroubleChute wipe?

The rhythm of TroubleChute cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 44 days 9 hours ago.

Server

Which location hosts TroubleChute?

A region is not published by TroubleChute. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 150.228.105.245:28015.

What Rust build does TroubleChute run?

On Windows, TroubleChute runs Rust network protocol 2633 and build 163794. Your game must match the protocol to join, and Steam applies that update.

How reliable is TroubleChute, and is it online now?

Last seen 44 days 8 hours ago, TroubleChute now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 14 September 2026.

Lists and tags

How should the tags on TroubleChute be read?

The game's server browser reads the tags TroubleChute publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does TroubleChute appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count TroubleChute among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does TroubleChute sit among Rust servers?

Player hours for the last seven days place TroubleChute at #14,385, in the top – of the ranked field.

At what level does TroubleChute run its population?

The last sighting of TroubleChute was 44 days 8 hours ago; it is offline at this refresh.

Map and rules

How is TroubleChute configured, and what rules apply?

No gather rate is given in the name of TroubleChute. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

The map on TroubleChute: which one is it?

TroubleChute uses a procedural map, which the game generates.

Connection

How can a player join TroubleChute?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 150.228.105.245:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs163794
Build Game build: 163794.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.