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Drill-through Server detail

OUTSIDE // DEV SERVER

Offline 15.235.23.11:24640 checked 21d ago

Drill-through
FilterServeris OUTSIDE // DEV SERVER
Attributes
teams off hardcore
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,886 top 72%
Last wipe 21d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep1 Oct5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 03:45 UTC21d ago 0 – running 1
Thu 1 Oct, 14:24 UTC28d ago 1 – 6.6 days 0
Thu 1 Oct, 01:10 UTC28d ago 1 – 0.6 days 0
Fri 25 Sep, 00:48 UTC34d ago 5 held half 6 days 2
Thu 24 Sep, 03:56 UTC35d ago 5 – 0.9 days 2
Wed 23 Sep, 15:42 UTC36d ago 5 – 0.5 days 2
Tue 22 Sep, 01:29 UTC37d ago 5 – 1.6 days 0
Mon 21 Sep, 19:00 UTC38d ago 5 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Reddit.com/r/PlayRust - EU Hardcore EU · no group limit · 9 on average 4 / 200
[EU] Facepunch Hardcore 1 EU · no group limit · monthly · 6 on average 5 / 400
Rusticated.com - EU Hardcore Trio | Thursday Wipes EU · no group limit · weekly · 4 on average 6 / 150
Rustopia.gg - US Hardcore Trio NA · no group limit · weekly · 4 on average 10 / 75
[US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average 3 / 400
Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average 2 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does OUTSIDE // DEV SERVER wipe?

No next wipe can be predicted for OUTSIDE // DEV SERVER, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 21 days 20 hours.

On OUTSIDE // DEV SERVER, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server

In which region does OUTSIDE // DEV SERVER sit?

A region is not published by OUTSIDE // DEV SERVER. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 15.235.23.11:24640.

Which Rust version is OUTSIDE // DEV SERVER on?

The platform is Linux, with Rust network protocol 2634 and build 167209 running on OUTSIDE // DEV SERVER. Joining requires the same protocol on your game; Steam handles the update.

Is OUTSIDE // DEV SERVER up, and how steady is its uptime?

Offline at this refresh: OUTSIDE // DEV SERVER, last seen 21 days 12 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 21 September 2026.

Lists and tags

Which meanings do the tags on OUTSIDE // DEV SERVER carry?

The game's server browser reads the tags OUTSIDE // DEV SERVER publishes: gmhardcore (Game mode): A harsher ruleset: hardcore; mp50 (Max players): Player slots: 50; ts0 (Group limit): Teams are not enabled; v2634 (Protocol): To join, your game version must match protocol 2634; cs167209 (Build): Game build: 167209; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does OUTSIDE // DEV SERVER appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists OUTSIDE // DEV SERVER fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Population

Against other Rust servers, how does OUTSIDE // DEV SERVER compare?

On player hours over seven days, OUTSIDE // DEV SERVER ranks #15,886, within the top 72% of ranked servers.

What is the population of OUTSIDE // DEV SERVER?

The last sighting of OUTSIDE // DEV SERVER was 21 days 12 hours ago; it is offline at this refresh.

Map and rules

What are the settings on OUTSIDE // DEV SERVER, and its rules?

The name of OUTSIDE // DEV SERVER does not state a gather rate. Group limit: not published. hardcore is the game mode, Facepunch's most difficult mode. Raiding and PvP combat are available. The Community category in the server browser lists it. Anti-cheat status: VAC on.

What is the map for OUTSIDE // DEV SERVER?

The game generates a procedural map of size 3,500 for OUTSIDE // DEV SERVER.

Connection

How can a player join OUTSIDE // DEV SERVER?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 15.235.23.11:24640.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167209,ts0

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp50
Max players Player slots: 50.
ts0
Group limit Teams are not enabled.
v2634
Protocol To join, your game version must match protocol 2634.
cs167209
Build Game build: 167209.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.