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Drill-through Server detail

typical testsss

Offline 15.204.83.240:28015 checked 17d ago

Drill-through
FilterServeris typical testsss
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,702 top 71%
Last wipe 18d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct12 Oct15 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 03:08 UTC18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 142 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 124 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 16 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 12 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 36 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does typical testsss wipe?

The rhythm of typical testsss cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 18 days 1 hours ago the current world was made.

On typical testsss, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

In which region does typical testsss sit?

A region is not published by typical testsss. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 15.204.83.240:28015 is its address.

What Rust build does typical testsss run?

On Linux, typical testsss runs Rust network protocol 2634 and build 167398. Your game must match the protocol to join, and Steam applies that update.

How reliable is typical testsss, and is it online now?

Offline at this refresh: typical testsss, last seen 17 days 8 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 4 October 2026.

Tags

How should the tags on typical testsss be read?

The game's server browser reads the tags typical testsss publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature typical testsss?

Among the Rust Server Analytics lists typical testsss fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does typical testsss sit among Rust servers?

The seven-day player-hours rank for typical testsss is #15,702, inside the top 71% of all ranked servers.

At what level does typical testsss run its population?

No response from typical testsss at the latest check, with a last sighting 17 days 8 hours ago.

Map and rules

What are the settings on typical testsss, and its rules?

Gather rate is not mentioned in the name of typical testsss. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for typical testsss?

A procedural map of size 1,000 with seed 6738, generated by the game, runs on typical testsss. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto typical testsss?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 15.204.83.240:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167398
Build The game build is 167398.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.