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Drill-through Server detail

typical TESTING

Offline 15.204.83.240:21000 checked 15d ago

Drill-through
FilterServeris typical TESTING
Attributes
Last refreshed
Players now 0/ 40
7-day average 0 peak –
Rank #15,244 top 71%
Last wipe 22d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct10 Oct13 Oct15 Oct18 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 385 / 425
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 455 / 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 978 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 55 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 991 / 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 27 / 250

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for typical TESTING: what is it?

With too few of its wipes on record, typical TESTING's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 22 days 9 hours.

Server

In which region does typical TESTING sit?

No region appears in what typical TESTING publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 15.204.83.240:21000.

What Rust build does typical TESTING run?

The platform is Linux, with Rust network protocol 2634 and build 167398 running on typical TESTING. Joining requires the same protocol on your game; Steam handles the update.

What uptime does typical TESTING show, and is it up?

Offline at this refresh: typical TESTING, last seen 15 days 18 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 8 October 2026.

Lists and tags

How should the tags on typical TESTING be read?

The game's server browser reads the tags typical TESTING publishes: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature typical TESTING?

Among the Rust Server Analytics lists typical TESTING fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does typical TESTING sit among Rust servers?

On player hours over seven days, typical TESTING ranks #15,244, within the top 71% of ranked servers.

How many players does typical TESTING carry?

No response from typical TESTING at the latest check, with a last sighting 15 days 18 hours ago.

Settings

What are the settings on typical TESTING, and its rules?

No gather rate is given in the name of typical TESTING. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Anti-cheat status: VAC on.

What is the map for typical TESTING?

A procedural map of size 1,000 with seed 1, generated by the game, runs on typical TESTING. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to typical TESTING?

In the Rust console (F1), enter client.connect 15.204.83.240:21000. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players 40 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.