typical TESTING
Offline 15.204.83.240:21000 checked 15d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 385 / 425 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 455 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 978 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 55 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 991 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 27 / 250 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for typical TESTING: what is it?
With too few of its wipes on record, typical TESTING's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 22 days 9 hours.
Server
In which region does typical TESTING sit?
No region appears in what typical TESTING publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 15.204.83.240:21000.
What Rust build does typical TESTING run?
The platform is Linux, with Rust network protocol 2634 and build 167398 running on typical TESTING. Joining requires the same protocol on your game; Steam handles the update.
What uptime does typical TESTING show, and is it up?
Offline at this refresh: typical TESTING, last seen 15 days 18 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 8 October 2026.
Lists and tags
How should the tags on typical TESTING be read?
The game's server browser reads the tags typical TESTING publishes: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature typical TESTING?
Among the Rust Server Analytics lists typical TESTING fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does typical TESTING sit among Rust servers?
On player hours over seven days, typical TESTING ranks #15,244, within the top 71% of ranked servers.
How many players does typical TESTING carry?
No response from typical TESTING at the latest check, with a last sighting 15 days 18 hours ago.
Settings
What are the settings on typical TESTING, and its rules?
No gather rate is given in the name of typical TESTING. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Anti-cheat status: VAC on.
What is the map for typical TESTING?
A procedural map of size 1,000 with seed 1, generated by the game, runs on typical TESTING. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to typical TESTING?
In the Rust console (F1), enter client.connect 15.204.83.240:21000. Launch Rust on this page also works, opening Rust through Steam and connecting you.